void Update()
        {
            if (inputDevice == null)
            {
                return;
            }

            if (character == null)
            {
                return;
            }

            character.Move(inputDevice.Direction);

            character.Aim(inputDevice.RightStick.Vector);

            if (inputDevice.Action1.WasPressed)
            {
                character.Action1Down();
            }
            if (inputDevice.Action1.WasReleased)
            {
                character.Action1Up();
            }


            if (inputDevice.Action2.WasPressed)
            {
                character.Action2Down();
            }
            if (inputDevice.Action2.WasReleased)
            {
                character.Action2Up();
            }

            if (inputDevice.Action3.WasPressed)
            {
                character.Action3Down();
            }
            if (inputDevice.Action3.WasReleased)
            {
                character.Action3Up();
            }


            if (inputDevice.Action4.WasPressed)
            {
                character.Action4Down();
            }
            if (inputDevice.Action4.WasReleased)
            {
                character.Action4Up();
            }
        }