public IPeriodicAura AddPeriodicAura(ICharacter victim, IAbility ability, ICharacter source, SchoolTypes school, int amount, AmountOperators amountOperator, bool tickVisible, int tickDelay, int totalTicks) { IPeriodicAura periodicAura = new PeriodicAura(ability, PeriodicAuraTypes.Damage, source, school, amount, amountOperator, tickVisible, tickDelay, totalTicks); victim.AddPeriodicAura(periodicAura); return(periodicAura); }