protected override void DrawDebugBorders(IBatchRenderer sbatch)
        {
            base.DrawDebugBorders(sbatch);

            if (Config.ParticleSpawnAngleIsTotal)
            {
                sbatch.DrawCircle(Position, DrawingBoundingBox.Width / 2, 32, Color.LightGreen, 1);
            }
            else if (Config.ParticleSpawnAngleIsRandom)
            {
                sbatch.DrawPiePiece(Position, DrawingBoundingBox.Width / 2, Config.ParticleSpawnAngleMin, Config.ParticleSpawnAngleMax, 32, Color.LightGreen, 1);
            }
        }