protected override void DrawDebugBorders(IBatchRenderer sbatch) { base.DrawDebugBorders(sbatch); if (Config.ParticleSpawnAngleIsTotal) { sbatch.DrawCircle(Position, DrawingBoundingBox.Width / 2, 32, Color.LightGreen, 1); } else if (Config.ParticleSpawnAngleIsRandom) { sbatch.DrawPiePiece(Position, DrawingBoundingBox.Width / 2, Config.ParticleSpawnAngleMin, Config.ParticleSpawnAngleMax, 32, Color.LightGreen, 1); } }