private void SetupStairsCeilingLamps(IArea floor, HSPE8OutputOnly hspe8UpperFloor) { var output = new LogicalBinaryOutput() .WithOutput(hspe8UpperFloor[HSPE8Pin.GPIO4]) .WithOutput(hspe8UpperFloor[HSPE8Pin.GPIO5]) .WithOutput(hspe8UpperFloor[HSPE8Pin.GPIO7]) .WithOutput(hspe8UpperFloor[HSPE8Pin.GPIO6]) .WithInvertedState(); floor.WithLamp(Floor.LampStairsCeiling, output); floor.SetupTurnOnAndOffAutomation() .WithTrigger(floor.GetMotionDetector(Floor.StairsLowerMotionDetector)) .WithTrigger(floor.GetMotionDetector(Floor.StairsUpperMotionDetector)) //.WithTrigger(floor.GetButton(Floor.ButtonStairsUpper).GetPressedShortlyTrigger()) .WithTarget(floor.GetStateMachine(Floor.LampStairsCeiling)) .WithOnDuration(TimeSpan.FromSeconds(10)); var lamp = floor.GetLamp(Floor.LampStairsCeiling); floor.GetButton(Floor.ButtonStairsUpper).GetPressedShortlyTrigger().Triggered += (s, e) => { if (lamp.GetState().Equals(BinaryStateId.On)) { lamp.SetState(BinaryStateId.Off, new AnimateParameter().WithReversedOrder()); } else { lamp.SetState(BinaryStateId.On, new AnimateParameter()); } }; floor.GetButton(Floor.ButtonStairsLowerUpper).GetPressedShortlyTrigger().Triggered += (s, e) => { if (lamp.GetState().Equals(BinaryStateId.On)) { lamp.SetState(BinaryStateId.Off, new AnimateParameter()); } else { lamp.SetState(BinaryStateId.On, new AnimateParameter().WithReversedOrder()); } }; }
private void SetupStairsCeilingLamps(IArea room, HSPE8OutputOnly hspe8UpperFloor) { var output = new LogicalBinaryOutput() .WithOutput(hspe8UpperFloor[HSPE8Pin.GPIO4]) .WithOutput(hspe8UpperFloor[HSPE8Pin.GPIO5]) .WithOutput(hspe8UpperFloor[HSPE8Pin.GPIO7]) .WithOutput(hspe8UpperFloor[HSPE8Pin.GPIO6]) .WithInvertedState(); _actuatorFactory.RegisterLamp(room, Floor.LampStairsCeiling, output); _automationFactory.RegisterTurnOnAndOffAutomation(room, Floor.LampStairsCeilingAutomation) .WithTrigger(room.GetMotionDetector(Floor.StairsLowerMotionDetector)) .WithTrigger(room.GetMotionDetector(Floor.StairsUpperMotionDetector)) //.WithTrigger(floor.GetButton(Floor.ButtonStairsUpper).GetPressedShortlyTrigger()) .WithTarget(room.GetStateMachine(Floor.LampStairsCeiling)); var lamp = room.GetLamp(Floor.LampStairsCeiling); room.GetButton(Floor.ButtonStairsUpper).GetPressedShortlyTrigger().Triggered += (s, e) => { if (lamp.GetState().Equals(BinaryStateId.On)) { lamp.SetState(BinaryStateId.Off, new AnimateParameter().WithReversedOrder()); } else { lamp.SetState(BinaryStateId.On, new AnimateParameter()); } }; room.GetButton(Floor.ButtonStairsLowerUpper).GetPressedShortlyTrigger().Triggered += (s, e) => { if (lamp.GetState().Equals(BinaryStateId.On)) { lamp.SetState(BinaryStateId.Off, new AnimateParameter()); } else { lamp.SetState(BinaryStateId.On, new AnimateParameter().WithReversedOrder()); } }; }