/// <summary> /// Forwards the data to online players as necessary. Does not send to the client corresponding to the given idToIgnore /// </summary> /// <param name="area"></param> /// <param name="data"></param> /// <param name="idToIgnore"></param> public void ForwardPositionUpdates(int?idToIgnore, IArea area, MessagePositionUpdateData data) { area.BroadcastMessage(new NetworkMessageContainer(data, MessageTypes.PositionUpdateData), idToIgnore, data.SendingPlayerID == null); }