Пример #1
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 public HullDesc()
 {
     Flags         = HullFlag.QF_DEFAULT;
     Vertices      = new List <float3>();
     NormalEpsilon = 0.001f;
     MaxVertices   = 4096;
     MaxFaces      = 4096;
     SkinWidth     = 0.01f;
 }
Пример #2
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 public HullDesc(HullFlag flags, List <float3> vertices)
 {
     Flags         = flags;
     Vertices      = new List <float3>(vertices);
     NormalEpsilon = 0.001f;
     MaxVertices   = 4096;
     MaxFaces      = 4096;
     SkinWidth     = 0.01f;
 }
Пример #3
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 public HullDesc(HullFlag flags, List<float3> vertices)
 {
     Flags = flags;
     Vertices = new List<float3>(vertices);
     NormalEpsilon = 0.001f;
     MaxVertices = 4096;
     MaxFaces = 4096;
     SkinWidth = 0.01f;
 }
Пример #4
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 public HullDesc()
 {
     Flags = HullFlag.QF_DEFAULT;
     Vertices = new List<float3>();
     NormalEpsilon = 0.001f;
     MaxVertices = 4096;
     MaxFaces = 4096;
     SkinWidth = 0.01f;
 }
Пример #5
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		public HullDesc(HullFlag flag,
		                int vcount,
		                IList<Vector3> vertices)
		{
			mFlags          = flag;
			mVcount         = vcount;
			mVertices       = vertices;
			//mVertexStride   = stride;
			mNormalEpsilon  = 0.001f;
			mMaxVertices    = 4096;
		}
Пример #6
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 public bool HasHullFlag(HullFlag flag)
 {
     return((Flags & flag) != 0);
 }
Пример #7
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 public void ClearHullFlag(HullFlag flag)
 {
     Flags &= ~flag;
 }
Пример #8
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 public void SetHullFlag(HullFlag flag)
 {
     LinearMathPINVOKE.HullDesc_SetHullFlag(swigCPtr, (int)flag);
 }
Пример #9
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 void SetHullFlag(HullFlag flag)
 {
     mFlags |= flag;
 }
 public void ClearHullFlag(HullFlag flag)
 {
     Flags &= ~flag;
 }
Пример #11
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 public void ClearHullFlag(HullFlag flag)
 {
     LinearMathPINVOKE.HullDesc_ClearHullFlag(swigCPtr, (int)flag);
 }
Пример #12
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        public bool HasHullFlag(HullFlag flag)
        {
            bool ret = LinearMathPINVOKE.HullDesc_HasHullFlag(swigCPtr, (int)flag);

            return(ret);
        }
Пример #13
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 public HullDesc(HullFlag flag, uint vcount, btVector3 vertices) : this(LinearMathPINVOKE.new_HullDesc__SWIG_2((int)flag, vcount, btVector3.getCPtr(vertices)), true)
 {
 }
Пример #14
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 public HullDesc(HullFlag flag, uint vcount, btVector3 vertices)
     : this(LinearMathPINVOKE.new_HullDesc__SWIG_2((int)flag, vcount, btVector3.getCPtr(vertices)), true)
 {
 }
Пример #15
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 public void SetHullFlag(HullFlag flag)
 {
     Flags |= flag;
 }
 public bool HasHullFlag(HullFlag flag)
 {
     return (Flags & flag) != 0;
 }
Пример #17
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 public bool HasHullFlag(HullFlag flag)
 {
     return ((mFlags & flag) != 0);
 }
 public void SetHullFlag(HullFlag flag)
 {
     Flags |= flag;
 }
Пример #19
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 void ClearHullFlag(HullFlag flag)
 {
     mFlags &= ~flag;
 }
Пример #20
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 public bool HasHullFlag(HullFlag flag)
 {
     bool ret = LinearMathPINVOKE.HullDesc_HasHullFlag(swigCPtr, (int)flag);
     return ret;
 }