public HullDesc() { Flags = HullFlag.QF_DEFAULT; Vertices = new List <float3>(); NormalEpsilon = 0.001f; MaxVertices = 4096; MaxFaces = 4096; SkinWidth = 0.01f; }
public HullDesc(HullFlag flags, List <float3> vertices) { Flags = flags; Vertices = new List <float3>(vertices); NormalEpsilon = 0.001f; MaxVertices = 4096; MaxFaces = 4096; SkinWidth = 0.01f; }
public HullDesc(HullFlag flags, List<float3> vertices) { Flags = flags; Vertices = new List<float3>(vertices); NormalEpsilon = 0.001f; MaxVertices = 4096; MaxFaces = 4096; SkinWidth = 0.01f; }
public HullDesc() { Flags = HullFlag.QF_DEFAULT; Vertices = new List<float3>(); NormalEpsilon = 0.001f; MaxVertices = 4096; MaxFaces = 4096; SkinWidth = 0.01f; }
public HullDesc(HullFlag flag, int vcount, IList<Vector3> vertices) { mFlags = flag; mVcount = vcount; mVertices = vertices; //mVertexStride = stride; mNormalEpsilon = 0.001f; mMaxVertices = 4096; }
public bool HasHullFlag(HullFlag flag) { return((Flags & flag) != 0); }
public void ClearHullFlag(HullFlag flag) { Flags &= ~flag; }
public void SetHullFlag(HullFlag flag) { LinearMathPINVOKE.HullDesc_SetHullFlag(swigCPtr, (int)flag); }
void SetHullFlag(HullFlag flag) { mFlags |= flag; }
public void ClearHullFlag(HullFlag flag) { LinearMathPINVOKE.HullDesc_ClearHullFlag(swigCPtr, (int)flag); }
public bool HasHullFlag(HullFlag flag) { bool ret = LinearMathPINVOKE.HullDesc_HasHullFlag(swigCPtr, (int)flag); return(ret); }
public HullDesc(HullFlag flag, uint vcount, btVector3 vertices) : this(LinearMathPINVOKE.new_HullDesc__SWIG_2((int)flag, vcount, btVector3.getCPtr(vertices)), true) { }
public void SetHullFlag(HullFlag flag) { Flags |= flag; }
public bool HasHullFlag(HullFlag flag) { return (Flags & flag) != 0; }
public bool HasHullFlag(HullFlag flag) { return ((mFlags & flag) != 0); }
void ClearHullFlag(HullFlag flag) { mFlags &= ~flag; }
public bool HasHullFlag(HullFlag flag) { bool ret = LinearMathPINVOKE.HullDesc_HasHullFlag(swigCPtr, (int)flag); return ret; }