public HostedGameEngine(IHostedGameState state) { State = (HostedGameState)state; }
internal GameStateEngine(IHostedGameState state, bool isLocal) { State = (HostedGameState)state; IsLocal = isLocal; ApiKey = ConfigurationManager.AppSettings["SiteApiKey"]; }
internal GameStateEngine(IHostedGameState state, bool isLocal) { State = (HostedGameState)state; IsLocal = isLocal; }