private void EndTheGame()
    {
        rain.enabled = false;
        GetComponent <PolygonCollider2D>().enabled = false;
        endScreen.SetActive(true);
        scoreText.text            = "Score: ";
        scoreText.enabled         = false;
        finalScore.enabled        = true;
        finalScore.text           = "" + score.GetScore();
        highScore.enabled         = true;
        highScoreListText.enabled = true;
        mainMenuButton.SetActive(true);
        nameInput.SetActive(true);


        highScore.text = score.GetScore() > highScoreList.GetHighScore() ? score.GetScore() + " Nice!"
            : "" + highScoreList.GetHighScore();

        Debug.Log(highScoreList.ToString());
        highScoreListText.text = highScoreList.ToString();

        gameOver = true;
    }