//private void Update()
    //{
    //    if(gameOver && Input.GetKey(KeyCode.Space))
    //    {
    //        instructions.SetActive(true);
    //        title.SetActive(true);
    //        endScreen.SetActive(false);
    //        finalScore.enabled = false;
    //        gameStart.enabled = true;
    //        highScore.enabled = false;
    //        highScoreListText.enabled = false;
    //        nameInput.SetActive(false);
    //        gameOver = false;
    //        enabled = false;
    //    }
    //}

    public void NameInputFinish()
    {
        string name = nameInput.GetComponent <InputField>().text;

        Debug.Log(name);
        highScoreList.AddScore(score.GetScore(), name);
        highScoreList.AddScore(0, "");
        highScoreList.AddScore(0, "");

        //Not doing this crap anymore cause I figured out how to reload the scene:

        //nameInput.GetComponent<InputField>().text = "";
        //instructions.SetActive(true);
        //speed.ResetSpeed();
        //title.SetActive(true);
        //rain.ResetPeriod();
        //endScreen.SetActive(false);
        //finalScore.enabled = false;
        //gameStart.enabled = true;
        //highScore.enabled = false;
        //highScoreListText.enabled = false;
        //nameInput.SetActive(false);
        //gameOver = false;
        //enabled = false;

        Scene scene = SceneManager.GetActiveScene();

        SceneManager.LoadScene(scene.name);
    }