private void EndTheGame() { rain.enabled = false; GetComponent <PolygonCollider2D>().enabled = false; endScreen.SetActive(true); scoreText.text = "Score: "; scoreText.enabled = false; finalScore.enabled = true; finalScore.text = "" + score.GetScore(); highScore.enabled = true; highScoreListText.enabled = true; mainMenuButton.SetActive(true); nameInput.SetActive(true); highScore.text = score.GetScore() > highScoreList.GetHighScore() ? score.GetScore() + " Nice!" : "" + highScoreList.GetHighScore(); Debug.Log(highScoreList.ToString()); highScoreListText.text = highScoreList.ToString(); gameOver = true; }