public void Throw_An_Exception_If_User_Tries_To_Add_A_Null_Behaviour() { var fsm = new HierarchicalStateMachine <int, int>(); var stateBehaviour1 = Substitute.For <IStateBehaviour>(); Assert.Throws <ArgumentNullException>(() => fsm.AddWithBehaviours(1, stateBehaviour1, null)); fsm.AddWithBehaviours(1); Assert.Throws <ArgumentNullException>(() => fsm.AddBehaviourTo(1, null)); Assert.Throws <ArgumentNullException>(() => fsm.AddBehavioursTo(1, stateBehaviour1, null)); }
public void Add_Multiple_Behaviours_To_Behavioural_States() { var fsm = new HierarchicalStateMachine <int, int>(); var stateBehaviour1 = Substitute.For <IStateBehaviour>(); var stateBehaviour2 = Substitute.For <IStateBehaviour>(); fsm.AddWithBehaviours(1); fsm.AddBehavioursTo(1, stateBehaviour1, stateBehaviour2); Assert.IsTrue(fsm.ContainsBehaviour(stateBehaviour1)); Assert.IsTrue(fsm.ContainsBehaviour(stateBehaviour2)); }