private void Update() { if (hiding) { if (hideTime > 0) { hideTime -= Time.deltaTime * civ.GetWaitModifier(); } else if (hideTime <= 0) { hideTime = 0; hiding = false; civ.RoseReveal(); feet.RoseReveal(); anim.SetBool("moving", true); } } }
private void Update() { if (hiding) { if (hideTime > 0) { hideTime -= Time.deltaTime * civ.GetWaitModifier(); } else if (hideTime <= 0) { hideTime = 0; hiding = false; civ.RoseReveal(); feet.RoseReveal(); anim.SetBool("moving", true); } } }