Пример #1
0
    private void OnTriggerEnter2D(Collider2D other)
    {
        if (other.tag == "Player")
        {
            HelperEndLevel.setNextLevel(SceneManager.GetActiveScene().name);
            // Debug.Log(HelperEndLevel.nextLevel);
            SaveLevel(levelValue);
            SceneManager.LoadScene(scnEndLevel);
        }

        if (HelperEndLevel.isLastLevel())
        {
            // Debug.Log("last");
            HelperEndLevel.hideNextButton = false;
        }
        else
        {
            HelperEndLevel.hideNextButton = true;
        }
    }
Пример #2
0
 void Start()
 {
     HelperEndLevel.setCurrentLevel(SceneManager.GetActiveScene().name);
 }