private void OnTriggerEnter2D(Collider2D other) { if (other.tag == "Player") { HelperEndLevel.setNextLevel(SceneManager.GetActiveScene().name); // Debug.Log(HelperEndLevel.nextLevel); SaveLevel(levelValue); SceneManager.LoadScene(scnEndLevel); } if (HelperEndLevel.isLastLevel()) { // Debug.Log("last"); HelperEndLevel.hideNextButton = false; } else { HelperEndLevel.hideNextButton = true; } }
void Start() { HelperEndLevel.setCurrentLevel(SceneManager.GetActiveScene().name); }