private void OnCollisionEnter(Collision collision) { Collider collider = collision.collider; BaseFire fire = collider.GetComponent <BaseFire>(); if (fire != null && !fire.createdBy.CompareTag(gameObject.tag)) { healthHandler.takdeDamage(fire.damage); } if (collider.CompareTag("Terrain")) { healthHandler.takdeDamage(10f); } }