protected override void Start()
 {
     SetupMaxHealth();
     base.Start();
     uiHealthOrbResourceHandler.SetMaxHealth(maxHealth);
     uiHealthOrbResourceHandler.ModifyResource(maxHealth);
     InvokeRepeating("RegenerateHealth", 0f, (1 - PlayerCharacter.instance.StatsModule._StatsList.LifeRegenIntervalReduction) * healthRegenInterval);
 }