void Start()
    {
        listFonts    = GameObject.FindGameObjectsWithTag("LifePoint").ToList();
        listSpawns   = GameObject.FindGameObjectsWithTag("Spawner").ToList();
        player       = GameObject.FindGameObjectWithTag("Player");
        game         = GameObject.FindGameObjectWithTag("Game");
        nextLevelObj = GameObject.FindGameObjectWithTag("NextLevel");
        healthBar    = player.GetComponent <HealthBarPlayer>();

        sceneLoader = game.GetComponent <SceneLoader>();
        nextLevel   = nextLevelObj.GetComponent <NextLevel>();

        playerCmd = player.GetComponent <PlayerComand>();

        for (int i = 0; i < listFonts.Count; i++)
        {
            lifeFountain = listFonts[i].GetComponent <LifeFountain>();
        }
        for (int j = 0; j < listSpawns.Count; j++)
        {
            handleText = listSpawns[j].GetComponent <HandleTextFile>();
            spawnInt.Add(0);
        }
        for (int k = 0; k < listTotens.Count; k++)
        {
            ctrlMaterial = listTotens[k].GetComponent <ControllMaterial>();
        }
    }
 private void Update()
 {
     if (listFonts[0] == null)
     {
         listFonts = GameObject.FindGameObjectsWithTag("LifePoint").ToList();
     }
     if (listSpawns[0] == null)
     {
         listSpawns = GameObject.FindGameObjectsWithTag("Spawner").ToList();
     }
     if (listTotens[0] == null)
     {
         listTotens = GameObject.FindGameObjectsWithTag("Toten").ToList();
     }
     if (player == null)
     {
         player = GameObject.FindGameObjectWithTag("Player");
     }
     if (pauseMenu == null)
     {
         pauseMenu = Object.FindObjectOfType <PauseMenu>();
     }
     if (healthBar == null)
     {
         healthBar = player.GetComponent <HealthBarPlayer>();
     }
 }
Пример #3
0
    void Start()
    {
        Player                  = GameObject.FindGameObjectWithTag("Player");
        playerComand            = Player.gameObject.GetComponent <PlayerComand>();
        healthBarPlayer         = Player.gameObject.GetComponent <HealthBarPlayer>();
        objRend                 = GetComponent <Renderer>();
        objRend.material.shader = Shader.Find("Toon/Lit Dissolve Appear");

        saveLoad = GameObject.FindGameObjectWithTag("Game");

        if (!saveLoad.GetComponent <SaveLoadGame>().deuLoad)
        {
            hideObsList[objAtual].GetComponent <Renderer>().material = material[0];
            firstCollider.enabled = false;
            //PlayerPrefs.SetInt("bridgeActive", 0);
        }
        else
        {
            //if (PlayerPrefs.GetInt("bridge_0_Active") == 1)
            //{
            hideObsList[objAtual].GetComponent <Renderer>().material = material[1];
            firstCollider.enabled = true;
            lerp = 1;
            //}
        }
    }
Пример #4
0
 void Start()
 {
     Player                  = GameObject.FindGameObjectWithTag("Player");
     playerComand            = Player.gameObject.GetComponent <PlayerComand>();
     healthBarPlayer         = Player.gameObject.GetComponent <HealthBarPlayer>();
     objRend                 = GetComponent <Renderer>();
     objRend.material.shader = Shader.Find("Toon/Lit Dissolve Appear");
 }
Пример #5
0
 private void Start()
 {
     _navMeshAgent = this.GetComponent <NavMeshAgent>();
     if (_navMeshAgent == null)
     {
         Debug.LogError("Navmash null" + gameObject.name);
     }
     _animator = GetComponent <Animator>();
     _target   = _player;
     _animator.SetBool("isStanding", false);
     _animator.SetBool("isWalking", true);
     _animator.Play("walk");
     _navMeshAgent.SetDestination(_target.transform.position);
     healthBar = GetComponent <HealthBarPlayer>();
 }
    void Start()
    {
        //chieldObjs = gameObject.GetComponentsInChildren<GameObject>();

        game = GameObject.FindGameObjectWithTag("Game");

        Player          = GameObject.FindGameObjectWithTag("Player");
        playerComand    = Player.gameObject.GetComponent <PlayerComand>();
        healthBarPlayer = Player.gameObject.GetComponent <HealthBarPlayer>();
        saveLoad        = game.GetComponent <SaveLoadGame>();
        spawmList       = new List <GameObject>();
        spawmList       = GameObject.FindGameObjectsWithTag("Spawner").ToList();

        for (int i = 0; i < spawmList.Count; i++)
        {
            spawmList[i].GetComponent <HandleTextFile>().morte();
            //handleText = spawmList[i].GetComponent<HandleTextFile>();
        }
    }
Пример #7
0
    // Use this for initialization
    void Start()
    {
        sphereCast = new SphereCast();
        spawmList  = GameObject.FindGameObjectsWithTag("Spawner").ToList();

        listFonts = GameObject.FindGameObjectsWithTag("LifePoint").ToList();
        //lifeFountain = fountain.GetComponentInChildren<LifeFountain>();

        shaderCtrl = this.gameObject.GetComponent <ShaderController>();

        Player        = GameObject.FindGameObjectWithTag("Player");
        mover         = GetComponent <CharacterController>();
        camController = cam.gameObject.GetComponent <CameraController>();
        healthBar     = gameObject.GetComponent <HealthBarPlayer>();
        sphereCast    = Player.GetComponent <SphereCast>();

        for (int i = 0; i < listFonts.Count; i++)
        {
            lifeFountain = listFonts[i].GetComponent <LifeFountain>();
        }
    }
Пример #8
0
    void Start()
    {
        Player          = GameObject.FindGameObjectWithTag("Player");
        playerRange     = Player.gameObject.GetComponent <BoxCollider>();
        healthBarPlayer = Player.gameObject.GetComponent <HealthBarPlayer>();
        script          = GetComponent <EnemyController>();
        playerCmd       = Player.gameObject.GetComponent <PlayerComand>();
        lifeCmd         = Player.gameObject.GetComponent <LifeComand>();

        charCtrl  = Player.GetComponent <CharacterController>();
        inimigo   = GetComponent <Inimigo>();
        playerPos = GameObject.FindGameObjectWithTag("Player").transform;
        t         = this.transform;

        cam       = GameObject.FindGameObjectWithTag("MainCamera");
        camShaker = cam.GetComponent <CameraShaker>();

        mover = GetComponent <CharacterController>();

        //awakeListener = Player.GetComponent<SphereCast>().awakeEnemies;
        //awakeListener.AddListener(WakeUp);
        //enemyAI_ref = GetComponent<EnemyAI>();
        //rb = GetComponent<Rigidbody>();
    }
Пример #9
0
 // Start is called before the first frame update
 void Start()
 {
     animator  = GetComponent <Animator>();
     healthBar = GetComponent <HealthBarPlayer>();
 }