void Start() { listFonts = GameObject.FindGameObjectsWithTag("LifePoint").ToList(); listSpawns = GameObject.FindGameObjectsWithTag("Spawner").ToList(); player = GameObject.FindGameObjectWithTag("Player"); game = GameObject.FindGameObjectWithTag("Game"); nextLevelObj = GameObject.FindGameObjectWithTag("NextLevel"); healthBar = player.GetComponent <HealthBarPlayer>(); sceneLoader = game.GetComponent <SceneLoader>(); nextLevel = nextLevelObj.GetComponent <NextLevel>(); playerCmd = player.GetComponent <PlayerComand>(); for (int i = 0; i < listFonts.Count; i++) { lifeFountain = listFonts[i].GetComponent <LifeFountain>(); } for (int j = 0; j < listSpawns.Count; j++) { handleText = listSpawns[j].GetComponent <HandleTextFile>(); spawnInt.Add(0); } for (int k = 0; k < listTotens.Count; k++) { ctrlMaterial = listTotens[k].GetComponent <ControllMaterial>(); } }
private void Update() { if (listFonts[0] == null) { listFonts = GameObject.FindGameObjectsWithTag("LifePoint").ToList(); } if (listSpawns[0] == null) { listSpawns = GameObject.FindGameObjectsWithTag("Spawner").ToList(); } if (listTotens[0] == null) { listTotens = GameObject.FindGameObjectsWithTag("Toten").ToList(); } if (player == null) { player = GameObject.FindGameObjectWithTag("Player"); } if (pauseMenu == null) { pauseMenu = Object.FindObjectOfType <PauseMenu>(); } if (healthBar == null) { healthBar = player.GetComponent <HealthBarPlayer>(); } }
void Start() { Player = GameObject.FindGameObjectWithTag("Player"); playerComand = Player.gameObject.GetComponent <PlayerComand>(); healthBarPlayer = Player.gameObject.GetComponent <HealthBarPlayer>(); objRend = GetComponent <Renderer>(); objRend.material.shader = Shader.Find("Toon/Lit Dissolve Appear"); saveLoad = GameObject.FindGameObjectWithTag("Game"); if (!saveLoad.GetComponent <SaveLoadGame>().deuLoad) { hideObsList[objAtual].GetComponent <Renderer>().material = material[0]; firstCollider.enabled = false; //PlayerPrefs.SetInt("bridgeActive", 0); } else { //if (PlayerPrefs.GetInt("bridge_0_Active") == 1) //{ hideObsList[objAtual].GetComponent <Renderer>().material = material[1]; firstCollider.enabled = true; lerp = 1; //} } }
void Start() { Player = GameObject.FindGameObjectWithTag("Player"); playerComand = Player.gameObject.GetComponent <PlayerComand>(); healthBarPlayer = Player.gameObject.GetComponent <HealthBarPlayer>(); objRend = GetComponent <Renderer>(); objRend.material.shader = Shader.Find("Toon/Lit Dissolve Appear"); }
private void Start() { _navMeshAgent = this.GetComponent <NavMeshAgent>(); if (_navMeshAgent == null) { Debug.LogError("Navmash null" + gameObject.name); } _animator = GetComponent <Animator>(); _target = _player; _animator.SetBool("isStanding", false); _animator.SetBool("isWalking", true); _animator.Play("walk"); _navMeshAgent.SetDestination(_target.transform.position); healthBar = GetComponent <HealthBarPlayer>(); }
void Start() { //chieldObjs = gameObject.GetComponentsInChildren<GameObject>(); game = GameObject.FindGameObjectWithTag("Game"); Player = GameObject.FindGameObjectWithTag("Player"); playerComand = Player.gameObject.GetComponent <PlayerComand>(); healthBarPlayer = Player.gameObject.GetComponent <HealthBarPlayer>(); saveLoad = game.GetComponent <SaveLoadGame>(); spawmList = new List <GameObject>(); spawmList = GameObject.FindGameObjectsWithTag("Spawner").ToList(); for (int i = 0; i < spawmList.Count; i++) { spawmList[i].GetComponent <HandleTextFile>().morte(); //handleText = spawmList[i].GetComponent<HandleTextFile>(); } }
// Use this for initialization void Start() { sphereCast = new SphereCast(); spawmList = GameObject.FindGameObjectsWithTag("Spawner").ToList(); listFonts = GameObject.FindGameObjectsWithTag("LifePoint").ToList(); //lifeFountain = fountain.GetComponentInChildren<LifeFountain>(); shaderCtrl = this.gameObject.GetComponent <ShaderController>(); Player = GameObject.FindGameObjectWithTag("Player"); mover = GetComponent <CharacterController>(); camController = cam.gameObject.GetComponent <CameraController>(); healthBar = gameObject.GetComponent <HealthBarPlayer>(); sphereCast = Player.GetComponent <SphereCast>(); for (int i = 0; i < listFonts.Count; i++) { lifeFountain = listFonts[i].GetComponent <LifeFountain>(); } }
void Start() { Player = GameObject.FindGameObjectWithTag("Player"); playerRange = Player.gameObject.GetComponent <BoxCollider>(); healthBarPlayer = Player.gameObject.GetComponent <HealthBarPlayer>(); script = GetComponent <EnemyController>(); playerCmd = Player.gameObject.GetComponent <PlayerComand>(); lifeCmd = Player.gameObject.GetComponent <LifeComand>(); charCtrl = Player.GetComponent <CharacterController>(); inimigo = GetComponent <Inimigo>(); playerPos = GameObject.FindGameObjectWithTag("Player").transform; t = this.transform; cam = GameObject.FindGameObjectWithTag("MainCamera"); camShaker = cam.GetComponent <CameraShaker>(); mover = GetComponent <CharacterController>(); //awakeListener = Player.GetComponent<SphereCast>().awakeEnemies; //awakeListener.AddListener(WakeUp); //enemyAI_ref = GetComponent<EnemyAI>(); //rb = GetComponent<Rigidbody>(); }
// Start is called before the first frame update void Start() { animator = GetComponent <Animator>(); healthBar = GetComponent <HealthBarPlayer>(); }