public void WriteText(string writeTxt)
    {
        filename = filePath + writeTxt + ".txt";
        StreamWriter myStrWriter = new StreamWriter(filename);

        for (int i = 0; i < listFonts.Count; i++)
        {
            lifeFountain.numFase = listFonts[i].GetComponent <LifeFountain>().numFase;
        }

        myStrWriter.WriteLine(lifeFountain.numFase);
        myStrWriter.WriteLine(loadPos_x);
        myStrWriter.WriteLine(loadPos_y);
        myStrWriter.WriteLine(loadPos_z);
        for (int j = 0; j < listSpawns.Count; j++)
        {
            //listSpawns[j].GetComponent<HandleTextFile>().spawnID
            //+"_" +
            myStrWriter.WriteLine(listSpawns[j].GetComponent <HandleTextFile>().GetMorreu());
        }
        myStrWriter.WriteLine(healthBar.GetHitpoint());
        myStrWriter.WriteLine(saveLightQuadrant);

        myStrWriter.Flush();
        myStrWriter.Close();
    }