Пример #1
0
    void Start()
    {
        m_PlayerTrans = gameObject.transform.parent;
        Input.location.Start();
        Input.compass.enabled = true;
        m_Camera = GetComponent <Camera>();
        startOrthoGraphicSize = m_Camera.orthographicSize;
        m_CameraBounds        = GameObject.Find("CameraBoundsGlobal").GetComponent <BoxCollider2D>();
        m_Min = m_CameraBounds.bounds.min;
        m_Max = m_CameraBounds.bounds.max;

        GameObject   district = GameManager.s_Singleton.DistrictManager.GetDistrictByName(CurrentGame.Instance.GetMainSquare());
        HeadDistrict hd       = district.GetComponent <HeadDistrict>();
        Treasure     t        = hd.transform.GetComponentInChildren <Treasure>();

        m_headDistrictObject = t.gameObject;

        btnPos = GameObject.Find("BtnPosition").GetComponent <Button>();
        btnPos.onClick.AddListener(ResetCameraPosition);

        hdPos = GameObject.Find("BtnMainSquare").GetComponent <Button>();
        hdPos.onClick.AddListener(SetHdPosition);

        btnRot = GameObject.Find("BtnRotation").GetComponent <Button>();
        btnRot.onClick.AddListener(ResetCameraRotation);
    }
Пример #2
0
    /// <summary>
    /// Initialises the class.
    /// </summary>
    private void Start()
    {
        GameObject   district = GameManager.s_Singleton.DistrictManager.GetDistrictByName(CurrentGame.Instance.GetMainSquare());
        HeadDistrict hd       = district.GetComponent <HeadDistrict>();
        Treasure     t        = hd.transform.GetComponentInChildren <Treasure>();

        m_headDistrictObject = t.gameObject;
    }