void Start() { m_PlayerTrans = gameObject.transform.parent; Input.location.Start(); Input.compass.enabled = true; m_Camera = GetComponent <Camera>(); startOrthoGraphicSize = m_Camera.orthographicSize; m_CameraBounds = GameObject.Find("CameraBoundsGlobal").GetComponent <BoxCollider2D>(); m_Min = m_CameraBounds.bounds.min; m_Max = m_CameraBounds.bounds.max; GameObject district = GameManager.s_Singleton.DistrictManager.GetDistrictByName(CurrentGame.Instance.GetMainSquare()); HeadDistrict hd = district.GetComponent <HeadDistrict>(); Treasure t = hd.transform.GetComponentInChildren <Treasure>(); m_headDistrictObject = t.gameObject; btnPos = GameObject.Find("BtnPosition").GetComponent <Button>(); btnPos.onClick.AddListener(ResetCameraPosition); hdPos = GameObject.Find("BtnMainSquare").GetComponent <Button>(); hdPos.onClick.AddListener(SetHdPosition); btnRot = GameObject.Find("BtnRotation").GetComponent <Button>(); btnRot.onClick.AddListener(ResetCameraRotation); }
/// <summary> /// Initialises the class. /// </summary> private void Start() { GameObject district = GameManager.s_Singleton.DistrictManager.GetDistrictByName(CurrentGame.Instance.GetMainSquare()); HeadDistrict hd = district.GetComponent <HeadDistrict>(); Treasure t = hd.transform.GetComponentInChildren <Treasure>(); m_headDistrictObject = t.gameObject; }