[DllImport("HairWorksIntegration")] public static extern void hwRenderShadow(HInstance iid, bool vrMode);
[DllImport("HairWorksIntegration")] public static extern void hwInstanceUpdateSkinningMatricesAsync(HInstance iid, int num_bones, IntPtr matrices, bool vrMode);
[DllImport("HairWorksIntegration")] public static extern void hwInstanceUpdateSkinningDQs(HInstance iid, int num_bones, IntPtr dqs);
[DllImport("HairWorksIntegration")] public static extern void hwInstanceSetTexture(HInstance iid, TextureType type, IntPtr tex);
[DllImport("HairWorksIntegration")] public static extern void hwInstanceSetTextureIntoDevice(HInstance iid, TextureType type);
[DllImport("HairWorksIntegration")] public static extern void hwInstanceGetBounds(HInstance iid, ref Vector3 o_min, ref Vector3 o_max);
[DllImport("HairWorksIntegration")] public static extern void hwInstanceSetDescriptor(HInstance iid, ref Descriptor desc);
[DllImport("HairWorksIntegration")] public static extern void hwRender(HInstance iid);
[DllImport("HairWorksIntegration")] public static extern BoolUTJ hwInstanceRelease(HInstance iid);
public static extern void hwInstanceUpdateSkinningMatrices(HInstance iid, int num_bones, IntPtr matrices);
public static extern void hwRenderShadow(HInstance iid);
public static extern void hwInstanceUpdateSkinningDQs(HInstance iid, int num_bones, IntPtr dqs);
public static extern void hwInstanceSetTexture(HInstance iid, TextureType type, IntPtr tex);
public static extern void hwInstanceSetDescriptor(HInstance iid, ref Descriptor desc);
public static extern Bool hwInstanceRelease(HInstance iid);
public static extern void hwInstanceGetBounds(HInstance iid, ref Vector3 o_min, ref Vector3 o_max);