예제 #1
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 [DllImport("HairWorksIntegration")] public static extern void       hwRenderShadow(HInstance iid, bool vrMode);
예제 #2
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 [DllImport("HairWorksIntegration")] public static extern void       hwInstanceUpdateSkinningMatricesAsync(HInstance iid, int num_bones, IntPtr matrices, bool vrMode);
예제 #3
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 [DllImport("HairWorksIntegration")] public static extern void       hwInstanceUpdateSkinningDQs(HInstance iid, int num_bones, IntPtr dqs);
예제 #4
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 [DllImport("HairWorksIntegration")] public static extern void       hwInstanceSetTexture(HInstance iid, TextureType type, IntPtr tex);
예제 #5
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 [DllImport("HairWorksIntegration")] public static extern void       hwInstanceSetTextureIntoDevice(HInstance iid, TextureType type);
예제 #6
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 [DllImport("HairWorksIntegration")] public static extern void       hwInstanceGetBounds(HInstance iid, ref Vector3 o_min, ref Vector3 o_max);
예제 #7
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 [DllImport("HairWorksIntegration")] public static extern void       hwInstanceSetDescriptor(HInstance iid, ref Descriptor desc);
예제 #8
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 [DllImport("HairWorksIntegration")] public static extern void       hwRender(HInstance iid);
예제 #9
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 [DllImport("HairWorksIntegration")] public static extern BoolUTJ hwInstanceRelease(HInstance iid);
예제 #10
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 public static extern void hwInstanceUpdateSkinningMatrices(HInstance iid, int num_bones, IntPtr matrices);
예제 #11
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 public static extern void hwRenderShadow(HInstance iid);
예제 #12
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 public static extern void hwInstanceUpdateSkinningDQs(HInstance iid, int num_bones, IntPtr dqs);
예제 #13
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 public static extern void hwInstanceSetTexture(HInstance iid, TextureType type, IntPtr tex);
예제 #14
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 public static extern void hwInstanceSetDescriptor(HInstance iid, ref Descriptor desc);
예제 #15
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 public static extern Bool hwInstanceRelease(HInstance iid);
예제 #16
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 public static extern void hwInstanceGetBounds(HInstance iid, ref Vector3 o_min, ref Vector3 o_max);