Esempio n. 1
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 [DllImport("HairWorksIntegration")] public static extern void       hwRenderShadow(HInstance iid, bool vrMode);
Esempio n. 2
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 [DllImport("HairWorksIntegration")] public static extern void       hwInstanceUpdateSkinningMatricesAsync(HInstance iid, int num_bones, IntPtr matrices, bool vrMode);
Esempio n. 3
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 [DllImport("HairWorksIntegration")] public static extern void       hwInstanceUpdateSkinningDQs(HInstance iid, int num_bones, IntPtr dqs);
Esempio n. 4
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 [DllImport("HairWorksIntegration")] public static extern void       hwInstanceSetTexture(HInstance iid, TextureType type, IntPtr tex);
Esempio n. 5
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 [DllImport("HairWorksIntegration")] public static extern void       hwInstanceSetTextureIntoDevice(HInstance iid, TextureType type);
Esempio n. 6
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 [DllImport("HairWorksIntegration")] public static extern void       hwInstanceGetBounds(HInstance iid, ref Vector3 o_min, ref Vector3 o_max);
Esempio n. 7
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 [DllImport("HairWorksIntegration")] public static extern void       hwInstanceSetDescriptor(HInstance iid, ref Descriptor desc);
Esempio n. 8
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 [DllImport("HairWorksIntegration")] public static extern void       hwRender(HInstance iid);
Esempio n. 9
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 [DllImport("HairWorksIntegration")] public static extern BoolUTJ hwInstanceRelease(HInstance iid);
Esempio n. 10
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 public static extern void hwInstanceUpdateSkinningMatrices(HInstance iid, int num_bones, IntPtr matrices);
Esempio n. 11
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 public static extern void hwRenderShadow(HInstance iid);
Esempio n. 12
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 public static extern void hwInstanceUpdateSkinningDQs(HInstance iid, int num_bones, IntPtr dqs);
Esempio n. 13
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 public static extern void hwInstanceSetTexture(HInstance iid, TextureType type, IntPtr tex);
Esempio n. 14
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 public static extern void hwInstanceSetDescriptor(HInstance iid, ref Descriptor desc);
Esempio n. 15
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 public static extern Bool hwInstanceRelease(HInstance iid);
Esempio n. 16
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 public static extern void hwInstanceGetBounds(HInstance iid, ref Vector3 o_min, ref Vector3 o_max);