void Update() { if (Input.GetMouseButtonDown(0)) { Ray ray = cam.ScreenPointToRay(Input.mousePosition); RaycastHit hit; if (Physics.Raycast(ray, out hit, layerMask)) { Vector3 pos = cam.ScreenToWorldPoint(Input.mousePosition); HImage img = hit.transform.root.GetComponent <HImage>(); HManager.instance.currentImg = img; if (img.placeMode) { img.CreateAnchor(hit.point); } } } }