Пример #1
0
        /// <summary>
        /// Checks 00.dat files, indcluding fpk contents and adds the different mod entry types (if missing) to database (snakebite.xml)
        /// Slows down as number of fpks increase
        /// </summary>
        public static void CleanupDatabase()
        {
            Debug.LogLine("[Cleanup] Database cleanup started", Debug.LogLevel.Basic);

            // Retrieve installation data
            SettingsManager manager = new SettingsManager(SnakeBiteSettings);
            var mods = manager.GetInstalledMods();
            var game = manager.GetGameData();
            var zeroFiles = GzsLib.ListArchiveContents<QarFile>(ZeroPath);

            //Should only happen if user manually mods 00.dat
            Debug.LogLine("[Cleanup] Removing duplicate file entries", Debug.LogLevel.Debug);
            // Remove duplicate file entries
            var cleanFiles = zeroFiles.ToList();
            foreach (string file in zeroFiles)
            {
                while (cleanFiles.Count(entry => entry == file) > 1)
                {
                    cleanFiles.Remove(file);
                    Debug.LogLine(String.Format("[Cleanup] Found duplicate file in 00.dat: {0}", file), Debug.LogLevel.Debug);
                }
            }

            Debug.LogLine("[Cleanup] Examining FPK archives", Debug.LogLevel.Debug);
            var GameFpks = game.GameFpkEntries.ToList();
            // Search for FPKs in game data
            var fpkFiles = cleanFiles.FindAll(entry => entry.EndsWith(".fpk") || entry.EndsWith(".fpkd"));
            foreach (string fpkFile in fpkFiles)
            {
                string fpkName = Path.GetFileName(fpkFile);
                // Extract FPK from archive
                Debug.LogLine(String.Format("[Cleanup] Examining {0}", fpkName));
                GzsLib.ExtractFile<QarFile>(ZeroPath, fpkFile, fpkName);

                // Read FPK contents
                var fpkContent = GzsLib.ListArchiveContents<FpkFile>(fpkName);

                // Add contents to game FPK list
                foreach (var c in fpkContent)
                {
                    if (GameFpks.Count(entry => Tools.CompareNames(entry.FilePath, c) && Tools.CompareHashes(entry.FpkFile, fpkFile)) == 0)
                    {
                        GameFpks.Add(new ModFpkEntry() { FpkFile = fpkFile, FilePath = c });
                    }
                }
                try
                {
                    File.Delete(fpkName);
                } catch
                {
                    Console.WriteLine("[Uninstall] Could not delete: " + fpkName);
                }
            }

            Debug.LogLine("[Cleanup] Checking installed mods", Debug.LogLevel.Debug);
            Debug.LogLine("[Cleanup] Removing all installed mod data from game data list", Debug.LogLevel.Debug);
            foreach (var mod in mods)
            {
                foreach (var qarEntry in mod.ModQarEntries)
                {
                    cleanFiles.RemoveAll(file => Tools.CompareHashes(file, qarEntry.FilePath));
                }

                foreach (var fpkEntry in mod.ModFpkEntries)
                {
                    GameFpks.RemoveAll(fpk => Tools.CompareHashes(fpk.FpkFile, fpkEntry.FpkFile) && Tools.ToQarPath(fpk.FilePath) == Tools.ToQarPath(fpkEntry.FilePath));
                }
            }

            Debug.LogLine("[Cleanup] Checking mod QAR files against game files", Debug.LogLevel.Debug);
            foreach (var s in cleanFiles)
            {
                if (game.GameQarEntries.Count(entry => Tools.CompareHashes(entry.FilePath, s)) == 0)
                {
                    Debug.LogLine($"[Cleanup] Adding missing {s}", Debug.LogLevel.Debug);
                    game.GameQarEntries.Add(new ModQarEntry() {
                        FilePath = Tools.ToQarPath(s),
                        SourceType = FileSource.System,
                        Hash = Tools.NameToHash(s)
                    });
                }
            }

            game.GameFpkEntries = GameFpks;
            manager.SetGameData(game);
        }
Пример #2
0
        private static void UnmergePackFiles(List <ModQarEntry> partialEditQarEntries, List <ModFpkEntry> partialRemoveFpkEntries)
        {
            GameData           gameData = SBBuildManager.GetGameData();
            List <ModFpkEntry> addedRepairFpkEntries = new List <ModFpkEntry>();

            foreach (ModQarEntry partialEditQarEntry in partialEditQarEntries)
            {
                // create a list of fpk filepaths that need to be modified for the specific qar file (either restored to vanilla or removed from the pack)
                List <string> fpkPathsForThisQar = partialRemoveFpkEntries.Where(entry => entry.FpkFile == partialEditQarEntry.FilePath).Select(fpkEntry => Tools.ToWinPath(fpkEntry.FilePath)).ToList();
                var           fpkReferences      = new List <string>();//tex references in fpk that need to be preserved/transfered to the rebuilt fpk

                // pull the vanilla qar file from the game archive, send to _gameFpk folder
                string winQarEntryPath = Tools.ToWinPath(partialEditQarEntry.FilePath);
                string gameQarPath     = Path.Combine("_gameFpk", winQarEntryPath);
                if (partialEditQarEntry.SourceName != null)
                {
                    string vanillaArchivePath = Path.Combine(GameDir, "master\\" + partialEditQarEntry.SourceName);
                    //Debug.LogLine(string.Format("Pulling {0} from {1}", partialRemoveQarEntry.FilePath, partialRemoveQarEntry.SourceName));
                    GzsLib.ExtractFileByHash <QarFile>(vanillaArchivePath, partialEditQarEntry.Hash, gameQarPath);
                    fpkReferences = GzsLib.GetFpkReferences(gameQarPath);
                }
                // pull the modded qar file from _working0 (assumed to already exist when the uninstall process reads 00.dat), send to _build folder
                string        workingZeroQarPath = Path.Combine("_working0", winQarEntryPath);
                List <string> moddedFpkFiles     = GzsLib.ExtractArchive <FpkFile>(workingZeroQarPath, "_build");

                // split the fpk paths for this Qar into two categories:
                List <string> repairFilePathList = new List <string>(); // files that need to be repaired (aka overwritten by a vanilla file)
                if (partialEditQarEntry.SourceName != null)
                {
                    repairFilePathList = GzsLib.ListArchiveContents <FpkFile>(gameQarPath).Intersect(fpkPathsForThisQar).ToList();
                }
                List <string> removeFilePathList = fpkPathsForThisQar.Except(repairFilePathList).ToList(); // files that need to be removed (i.e. files that were non-native to the vanilla Qar)

                foreach (string repairFilePath in repairFilePathList)
                {
                    string fpkBuildPath = Path.Combine("_build", repairFilePath);
                    Debug.LogLine(string.Format("[Unmerge Fpk] Extracting repair file: {0}", repairFilePath), Debug.LogLevel.Basic);
                    GzsLib.ExtractFile <FpkFile>(gameQarPath, repairFilePath, fpkBuildPath); // overwrites modded fpk files
                    ModFpkEntry repairEntry = new ModFpkEntry
                    {
                        FpkFile    = partialEditQarEntry.FilePath,
                        FilePath   = repairFilePath, // this will be a window path
                        SourceType = FileSource.Merged,
                        SourceName = partialEditQarEntry.SourceName
                    };
                    gameData.GameFpkEntries.Add(repairEntry);
                    addedRepairFpkEntries.Add(repairEntry);
                }

                var buildFiles = moddedFpkFiles.Except(removeFilePathList).ToList();
                //tex refs werent grabbed from vanilla (or there weren't any in there in that case we're probably doubling the work lol)
                if (fpkReferences.Count == 0)
                {
                    fpkReferences = GzsLib.GetFpkReferences(workingZeroQarPath);
                }
                GzsLib.WriteFpkArchive(workingZeroQarPath, "_build", buildFiles, fpkReferences); // writes the pack back to _working folder (leaving out the non-native fpk files)
                foreach (string removeFilePath in removeFilePathList)
                {
                    int indexToRemove = gameData.GameFpkEntries.FindIndex(entry => entry.FilePath == removeFilePath);
                    if (indexToRemove >= 0)
                    {
                        gameData.GameFpkEntries.RemoveAt(indexToRemove);
                    }
                }
            }

            List <ModEntry> installedMods = SBBuildManager.GetInstalledMods();

            foreach (ModEntry installedMod in installedMods)
            {
                List <string> qarPathsFound = new List <string>();
                foreach (ModFpkEntry addedRepairEntry in addedRepairFpkEntries)
                {
                    if (installedMod.ModQarEntries.FirstOrDefault(entry => entry.FilePath == addedRepairEntry.FpkFile) == null)
                    {
                        continue;
                    }

                    //Debug.LogLine(string.Format("checking {0} for {1} of {2}", installedMod.Name, addedRepairEntry.FilePath, addedRepairEntry.FpkFile));
                    if (installedMod.ModFpkEntries.RemoveAll(entry => entry.FilePath == Tools.ToQarPath(addedRepairEntry.FilePath) && entry.FpkFile == addedRepairEntry.FpkFile) > 0)
                    {
                        //Debug.LogLine(string.Format("found {0} of {1} in {2}", addedRepairEntry.FilePath, addedRepairEntry.FpkFile, installedMod.Name));
                        if (!qarPathsFound.Contains(addedRepairEntry.FpkFile))
                        {
                            qarPathsFound.Add(addedRepairEntry.FpkFile);
                        }
                    }
                }

                foreach (string qarPathFound in qarPathsFound)
                {
                    if (installedMod.ModFpkEntries.FirstOrDefault(entry => entry.FpkFile == qarPathFound) == null) //when the duplicate fpk file(s) were removed, there was nothing left in the modded qar.
                    {
                        //Debug.LogLine(string.Format("Removing {0} from {1}", qarPathFound, installedMod.Name));
                        installedMod.ModQarEntries.RemoveAll(entry => entry.FilePath == qarPathFound); // filters the qar file out of the list
                    }
                }
            }
            SBBuildManager.SetInstalledMods(installedMods);
            SBBuildManager.SetGameData(gameData);
        }
Пример #3
0
        public static bool ModifyFoxfs() // edits the chunk/texture lines in foxfs.dat to accommodate a_chunk7 a_texture7, MGO and GZs data.
        {
            CleanupFolders();

            Debug.LogLine("[ModifyFoxfs] Beginning foxfs.dat check.", Debug.LogLevel.Debug);
            try
            {
                string foxfsInPath = "foxfs.dat";
                string foxfsOutPath = "_extr\\foxfs.dat";

                if (GzsLib.ExtractFile<QarFile>(chunk0Path, foxfsInPath, foxfsOutPath)) //extract foxfs alone, to save time if the changes are already made
                {
                    if (!File.ReadAllText(foxfsOutPath).Contains("a_chunk7.dat")) // checks if there's an indication that it's modified
                    {
                        Debug.LogLine("[ModifyFoxfs] foxfs.dat is unmodified, extracting chunk0.dat.", Debug.LogLevel.Debug);
                        List<string> chunk0Files = GzsLib.ExtractArchive<QarFile>(chunk0Path, "_extr"); //extract chunk0 into _extr


                        string[] linesToAdd = new string[8]
                        {
                    "		<chunk id=\"0\" label=\"old\" qar=\"a_chunk7.dat\" textures=\"a_texture7.dat\"/>",
                    "		<chunk id=\"1\" label=\"cypr\" qar=\"chunk0.dat\" textures=\"texture0.dat\"/>",
                    "		<chunk id=\"2\" label=\"base\" qar=\"chunk1.dat\" textures=\"texture1.dat\"/>",
                    "		<chunk id=\"3\" label=\"afgh\" qar=\"chunk2.dat\" textures=\"texture2.dat\"/>",
                    "		<chunk id=\"4\" label=\"mtbs\" qar=\"chunk3.dat\" textures=\"texture3.dat\"/>",
                    "		<chunk id=\"5\" label=\"mafr\" qar=\"chunk4.dat\" textures=\"texture4.dat\"/>",
                    "		<chunk id=\"6\" label=\"mgo\" qar=\"chunk5_mgo0.dat\" textures=\"texture5_mgo0.dat\"/>",
                    "		<chunk id=\"7\" label=\"gzs\" qar=\"chunk6_gzs0.dat\" textures=\"texture6_gzs0.dat\"/>",
                        };
                        Debug.LogLine("[ModifyFoxfs] Updating foxfs.dat", Debug.LogLevel.Debug);
                        var foxfsLine = File.ReadAllLines(foxfsOutPath).ToList();   // read the file
                        int startIndex = foxfsLine.IndexOf("		<chunk id=\"0\" label=\"cypr\" qar=\"chunk0.dat\" textures=\"texture0.dat\"/>");

                        foxfsLine.RemoveRange(startIndex, 6);
                        foxfsLine.InsertRange(startIndex, linesToAdd);

                        File.WriteAllLines(foxfsOutPath, foxfsLine); // write to file

                        Debug.LogLine("[ModifyFoxfs] repacking chunk0.dat", Debug.LogLevel.Debug);

                        //Build chunk0.dat.SB_Build with modified foxfs
                        GzsLib.WriteQarArchive(chunk0Path + build_ext, "_extr", chunk0Files, GzsLib.chunk0Flags);

                    }
                    else
                    {
                        Debug.LogLine("[ModifyFoxfs] foxfs.dat is already modified", Debug.LogLevel.Debug);
                    }
                }
                else
                {
                    MessageBox.Show(string.Format("Setup cancelled: SnakeBite failed to extract foxfs from chunk0."), "foxfs check failed", MessageBoxButtons.OK, MessageBoxIcon.Error);
                    Debug.LogLine("[ModifyFoxfs] Process failed: could not check foxfs.dat", Debug.LogLevel.Debug);
                    CleanupFolders();

                    return false;
                }

                Debug.LogLine("[ModifyFoxfs] Archive modification complete.", Debug.LogLevel.Debug);
                CleanupFolders();

                return true;
            }
            catch (Exception e)
            {
                MessageBox.Show(string.Format("An error has occured while modifying foxfs in chunk0: {0}", e), "Exception Occurred", MessageBoxButtons.OK, MessageBoxIcon.Error);
                Debug.LogLine(string.Format("[ModifyFoxfs] Exception Occurred: {0}", e), Debug.LogLevel.Basic);
                Debug.LogLine("[ModifyFoxfs] SnakeBite has failed to modify foxfs in chunk0", Debug.LogLevel.Basic);

                return false;
            }
        }