Пример #1
0
        private static void MoveDatFilesClean(SettingsManager manager)
        {
            string sourceName = null;
            string destName = null;
            string destFolder = null;

            // lua files 00 -> 01,    texture files 01 -> texture7,   foxpatch 00 -> 00,   chunkfiles 00 -> chunk7
            Debug.LogLine("[DatMerge] First Time Setup Started", Debug.LogLevel.Debug);
            
            if (manager.SettingsExist()) manager.ClearAllMods();

            List<string> zeroFiles = GzsLib.ExtractArchive<QarFile>(ZeroPath, "_extr");
            List<string> chunk7Files = new List<string>();
            List<string> oneFiles = new List<string>();

            List<string> zeroOut = zeroFiles.ToList();

            foreach (string zeroFile in zeroFiles)
            {
                if (zeroFile == "foxpatch.dat") continue;

                sourceName = Path.Combine("_extr", Tools.ToWinPath(zeroFile));

                if (zeroFile.Contains(".lua"))
                {
                    destName = Path.Combine("_working1", Tools.ToWinPath(zeroFile)); // 00 -> 01
                    oneFiles.Add(zeroFile);
                } else
                {
                    destName = Path.Combine("_working2", Tools.ToWinPath(zeroFile)); // 00 -> chunk7
                    chunk7Files.Add(zeroFile);
                }
                zeroOut.Remove(zeroFile);

                destFolder = Path.GetDirectoryName(destName);
                if (!Directory.Exists(destFolder)) Directory.CreateDirectory(destFolder);
                if (!File.Exists(destName)) File.Move(sourceName, destName);
            }
            
            // Build a_chunk7.dat.SB_Build
            GzsLib.WriteQarArchive(c7Path + build_ext, "_working2", chunk7Files, GzsLib.chunk7Flags);

            // Build a_texture7.dat.SB_Build
            File.Copy(OnePath, t7Path + build_ext, true);

            // Build 00.dat.SB_Build
            GzsLib.WriteQarArchive(ZeroPath + build_ext, "_extr", zeroOut, GzsLib.zeroFlags);

            // Build 01.dat.SB_Build
            GzsLib.WriteQarArchive(OnePath + build_ext, "_working1", oneFiles, GzsLib.oneFlags);
        }
Пример #2
0
        public static bool UninstallMods(CheckedListBox.CheckedIndexCollection modIndices, bool skipCleanup = false) // Uninstalls mods based on their indices in the list
        {
            Stopwatch stopwatch = new Stopwatch();

            stopwatch.Start();
            Debug.LogLine("[Uninstall] Start", Debug.LogLevel.Basic);

            // initial cleanup
            ModManager.ClearBuildFiles(ZeroPath, OnePath, SnakeBiteSettings, SavePresetPath);
            ModManager.ClearSBGameDir();
            ModManager.CleanupFolders();

            // backup preset build
            if (Properties.Settings.Default.AutosaveRevertPreset == true)
            {
                PresetManager.SavePreset(SavePresetPath + build_ext);
            }
            else
            {
                Debug.LogLine("[Uninstall] Skipping RevertChanges.MGSVPreset Save", Debug.LogLevel.Basic);
            }

            GzsLib.LoadDictionaries();
            File.Copy(SnakeBiteSettings, SnakeBiteSettings + build_ext, true);
            List <ModEntry> mods = SBBuildManager.GetInstalledMods();

            List <ModEntry> selectedMods = new List <ModEntry>();

            foreach (int index in modIndices)
            {
                ModEntry mod = mods[index];
                selectedMods.Add(mod);
            }

            List <string> zeroFiles  = new List <string>();
            bool          hasQarZero = ModManager.hasQarZeroFiles(selectedMods);

            if (hasQarZero)
            {
                // if necessary, extracts 00.dat and creates a list of filenames, which is pruned throughout the uninstall process and repacked at the end.
                zeroFiles = GzsLib.ExtractArchive <QarFile>(ZeroPath, "_working0");
                zeroFiles.RemoveAll(file => file.EndsWith("_unknown"));
            }

            List <string> oneFiles = null;
            bool          hasFtexs = ModManager.foundLooseFtexs(selectedMods);

            if (hasFtexs)
            {
                // if necessary, extracts 01.dat and creates a list of filenames similar to zeroFiles. only textures are pruned from the list.
                oneFiles = GzsLib.ExtractArchive <QarFile>(OnePath, "_working1");
                oneFiles.RemoveAll(file => file.EndsWith("_unknown"));
            }

            //end of qar extraction
            GameData gameData = SBBuildManager.GetGameData();

            ModManager.ValidateGameData(ref gameData, ref zeroFiles);

            Debug.LogLine("[Uninstall] Building gameFiles lists", Debug.LogLevel.Basic);
            var baseGameFiles = GzsLib.ReadBaseData();

            try
            {
                ModManager.PrepGameDirFiles();
                // begin uninstall
                UninstallMods(selectedMods, ref zeroFiles, ref oneFiles);

                if (hasQarZero)
                {
                    zeroFiles.Sort();
                    GzsLib.WriteQarArchive(ZeroPath + build_ext, "_working0", zeroFiles, GzsLib.zeroFlags);
                }

                if (hasFtexs)
                {
                    oneFiles.Sort();
                    GzsLib.WriteQarArchive(OnePath + build_ext, "_working1", oneFiles, GzsLib.oneFlags);
                }
                // end of qar rebuild

                // overwrite old mod data
                ModManager.PromoteGameDirFiles();
                ModManager.PromoteBuildFiles(ZeroPath, OnePath, SnakeBiteSettings, SavePresetPath);

                if (!skipCleanup)
                {
                    ModManager.CleanupFolders();
                    ModManager.ClearSBGameDir();
                }

                Debug.LogLine("[Uninstall] Uninstall complete", Debug.LogLevel.Basic);
                stopwatch.Stop();
                Debug.LogLine($"[Uninstall] Uninstall took {stopwatch.ElapsedMilliseconds} ms", Debug.LogLevel.Basic);
                return(true);
            }
            catch (Exception e)
            {
                Debug.LogLine("[Uninstall] Exception: " + e, Debug.LogLevel.Basic);
                stopwatch.Stop();
                Debug.LogLine($"[Uninstall] Uninstall failed at {stopwatch.ElapsedMilliseconds} ms", Debug.LogLevel.Basic);
                MessageBox.Show("An error has occurred during the uninstallation process and SnakeBite could not uninstall the selected mod(s).\nException: " + e);

                // clean up failed files
                ModManager.ClearBuildFiles(ZeroPath, OnePath, SnakeBiteSettings, SavePresetPath);
                ModManager.CleanupFolders();

                bool restoreRetry = false;
                do
                {
                    try
                    {
                        ModManager.RestoreBackupGameDir(SBBuildManager);
                    }
                    catch (Exception f)
                    {
                        Debug.LogLine("[Uninstall] Exception: " + f, Debug.LogLevel.Basic);
                        restoreRetry = DialogResult.Retry == MessageBox.Show("SnakeBite could not restore Game Directory mod files due to the following exception: {f} \nWould you like to retry?", "Exception Occurred", MessageBoxButtons.RetryCancel, MessageBoxIcon.Error);
                    }
                } while (restoreRetry);

                ModManager.ClearSBGameDir();
                return(false);
            }
        }//UninstallMod batch
Пример #3
0
        public static bool InstallMods(List <string> ModFiles, bool skipCleanup = false)
        {
            Stopwatch stopwatch = new Stopwatch();

            stopwatch.Start();

            Debug.LogLine("[Install] Start", Debug.LogLevel.Basic);
            ModManager.ClearBuildFiles(ZeroPath, OnePath, SnakeBiteSettings, SavePresetPath); // deletes any leftover sb_build files that might still be in the directory (ie from a mid-process shutdown)
            ModManager.ClearSBGameDir();                                                      // deletes the game directory sb_build
            ModManager.CleanupFolders();                                                      // deletes the work folders which contain extracted files from 00/01

            if (Properties.Settings.Default.AutosaveRevertPreset == true)
            {
                PresetManager.SavePreset(SavePresetPath + build_ext); // creates a backup preset file sb_build
            }
            else
            {
                Debug.LogLine("[Install] Skipping RevertChanges.MGSVPreset Save", Debug.LogLevel.Basic);
            }
            File.Copy(SnakeBiteSettings, SnakeBiteSettings + build_ext, true); // creates a settings sb_build

            GzsLib.LoadDictionaries();
            List <ModEntry> installEntryList = new List <ModEntry>();

            foreach (string modFile in ModFiles)
            {
                installEntryList.Add(Tools.ReadMetaData(modFile));
            }


            List <string> zeroFiles  = new List <string>();
            bool          hasQarZero = ModManager.hasQarZeroFiles(installEntryList);

            if (hasQarZero)
            {
                zeroFiles = GzsLib.ExtractArchive <QarFile>(ZeroPath, "_working0");
            }

            List <string> oneFiles = null;
            bool          hasFtexs = ModManager.foundLooseFtexs(installEntryList);

            if (hasFtexs)
            {
                oneFiles = GzsLib.ExtractArchive <QarFile>(OnePath, "_working1");
            }

            SettingsManager SBBuildManager = new SettingsManager(SnakeBiteSettings + build_ext);
            var             gameData       = SBBuildManager.GetGameData();

            ModManager.ValidateGameData(ref gameData, ref zeroFiles);

            var zeroFilesHashSet = new HashSet <string>(zeroFiles);

            Debug.LogLine("[Install] Building gameFiles lists", Debug.LogLevel.Basic);
            var baseGameFiles   = GzsLib.ReadBaseData();
            var allQarGameFiles = new List <Dictionary <ulong, GameFile> >();

            allQarGameFiles.AddRange(baseGameFiles);


            try
            {
                ModManager.PrepGameDirFiles();
                List <string> pullFromVanillas; List <string> pullFromMods; Dictionary <string, bool> pathUpdatesExist;

                Debug.LogLine("[Install] Writing FPK data to Settings", Debug.LogLevel.Basic);
                AddToSettingsFpk(installEntryList, SBBuildManager, allQarGameFiles, out pullFromVanillas, out pullFromMods, out pathUpdatesExist);
                InstallMods(ModFiles, SBBuildManager, pullFromVanillas, pullFromMods, ref zeroFilesHashSet, ref oneFiles, pathUpdatesExist);

                if (hasQarZero)
                {
                    zeroFiles = zeroFilesHashSet.ToList();
                    zeroFiles.Sort();
                    GzsLib.WriteQarArchive(ZeroPath + build_ext, "_working0", zeroFiles, GzsLib.zeroFlags);
                }
                if (hasFtexs)
                {
                    oneFiles.Sort();
                    GzsLib.WriteQarArchive(OnePath + build_ext, "_working1", oneFiles, GzsLib.oneFlags);
                }

                ModManager.PromoteGameDirFiles();
                ModManager.PromoteBuildFiles(ZeroPath, OnePath, SnakeBiteSettings, SavePresetPath);

                if (!skipCleanup)
                {
                    ModManager.CleanupFolders();
                    ModManager.ClearSBGameDir();
                }

                stopwatch.Stop();
                Debug.LogLine($"[Install] Installation finished in {stopwatch.ElapsedMilliseconds} ms", Debug.LogLevel.Basic);
                return(true);
            }
            catch (Exception e)
            {
                stopwatch.Stop();
                Debug.LogLine($"[Install] Installation failed at {stopwatch.ElapsedMilliseconds} ms", Debug.LogLevel.Basic);
                Debug.LogLine("[Install] Exception: " + e, Debug.LogLevel.Basic);
                MessageBox.Show("An error has occurred during the installation process and SnakeBite could not install the selected mod(s).\nException: " + e, "Mod(s) could not be installed", MessageBoxButtons.OK, MessageBoxIcon.Error);

                ModManager.ClearBuildFiles(ZeroPath, OnePath, SnakeBiteSettings, SavePresetPath);
                ModManager.CleanupFolders();

                bool restoreRetry = false;
                do
                {
                    try
                    {
                        ModManager.RestoreBackupGameDir(SBBuildManager);
                    }
                    catch (Exception f)
                    {
                        Debug.LogLine("[Uninstall] Exception: " + f, Debug.LogLevel.Basic);
                        restoreRetry = DialogResult.Retry == MessageBox.Show("SnakeBite could not restore Game Directory mod files due to the following exception: {f} \nWould you like to retry?", "Exception Occurred", MessageBoxButtons.RetryCancel, MessageBoxIcon.Error);
                    }
                } while (restoreRetry);

                ModManager.ClearSBGameDir();
                return(false);
            }
        }
Пример #4
0
        public static bool ModifyFoxfs() // edits the chunk/texture lines in foxfs.dat to accommodate a_chunk7 a_texture7, MGO and GZs data.
        {
            CleanupFolders();

            Debug.LogLine("[ModifyFoxfs] Beginning foxfs.dat check.", Debug.LogLevel.Debug);
            try
            {
                string foxfsInPath = "foxfs.dat";
                string foxfsOutPath = "_extr\\foxfs.dat";

                if (GzsLib.ExtractFile<QarFile>(chunk0Path, foxfsInPath, foxfsOutPath)) //extract foxfs alone, to save time if the changes are already made
                {
                    if (!File.ReadAllText(foxfsOutPath).Contains("a_chunk7.dat")) // checks if there's an indication that it's modified
                    {
                        Debug.LogLine("[ModifyFoxfs] foxfs.dat is unmodified, extracting chunk0.dat.", Debug.LogLevel.Debug);
                        List<string> chunk0Files = GzsLib.ExtractArchive<QarFile>(chunk0Path, "_extr"); //extract chunk0 into _extr


                        string[] linesToAdd = new string[8]
                        {
                    "		<chunk id=\"0\" label=\"old\" qar=\"a_chunk7.dat\" textures=\"a_texture7.dat\"/>",
                    "		<chunk id=\"1\" label=\"cypr\" qar=\"chunk0.dat\" textures=\"texture0.dat\"/>",
                    "		<chunk id=\"2\" label=\"base\" qar=\"chunk1.dat\" textures=\"texture1.dat\"/>",
                    "		<chunk id=\"3\" label=\"afgh\" qar=\"chunk2.dat\" textures=\"texture2.dat\"/>",
                    "		<chunk id=\"4\" label=\"mtbs\" qar=\"chunk3.dat\" textures=\"texture3.dat\"/>",
                    "		<chunk id=\"5\" label=\"mafr\" qar=\"chunk4.dat\" textures=\"texture4.dat\"/>",
                    "		<chunk id=\"6\" label=\"mgo\" qar=\"chunk5_mgo0.dat\" textures=\"texture5_mgo0.dat\"/>",
                    "		<chunk id=\"7\" label=\"gzs\" qar=\"chunk6_gzs0.dat\" textures=\"texture6_gzs0.dat\"/>",
                        };
                        Debug.LogLine("[ModifyFoxfs] Updating foxfs.dat", Debug.LogLevel.Debug);
                        var foxfsLine = File.ReadAllLines(foxfsOutPath).ToList();   // read the file
                        int startIndex = foxfsLine.IndexOf("		<chunk id=\"0\" label=\"cypr\" qar=\"chunk0.dat\" textures=\"texture0.dat\"/>");

                        foxfsLine.RemoveRange(startIndex, 6);
                        foxfsLine.InsertRange(startIndex, linesToAdd);

                        File.WriteAllLines(foxfsOutPath, foxfsLine); // write to file

                        Debug.LogLine("[ModifyFoxfs] repacking chunk0.dat", Debug.LogLevel.Debug);

                        //Build chunk0.dat.SB_Build with modified foxfs
                        GzsLib.WriteQarArchive(chunk0Path + build_ext, "_extr", chunk0Files, GzsLib.chunk0Flags);

                    }
                    else
                    {
                        Debug.LogLine("[ModifyFoxfs] foxfs.dat is already modified", Debug.LogLevel.Debug);
                    }
                }
                else
                {
                    MessageBox.Show(string.Format("Setup cancelled: SnakeBite failed to extract foxfs from chunk0."), "foxfs check failed", MessageBoxButtons.OK, MessageBoxIcon.Error);
                    Debug.LogLine("[ModifyFoxfs] Process failed: could not check foxfs.dat", Debug.LogLevel.Debug);
                    CleanupFolders();

                    return false;
                }

                Debug.LogLine("[ModifyFoxfs] Archive modification complete.", Debug.LogLevel.Debug);
                CleanupFolders();

                return true;
            }
            catch (Exception e)
            {
                MessageBox.Show(string.Format("An error has occured while modifying foxfs in chunk0: {0}", e), "Exception Occurred", MessageBoxButtons.OK, MessageBoxIcon.Error);
                Debug.LogLine(string.Format("[ModifyFoxfs] Exception Occurred: {0}", e), Debug.LogLevel.Basic);
                Debug.LogLine("[ModifyFoxfs] SnakeBite has failed to modify foxfs in chunk0", Debug.LogLevel.Basic);

                return false;
            }
        }
Пример #5
0
        // 00 non-snakebite Files to 01,  01 lua files unchanged,   01 textures -> t7,   01 chunkfiles -> c7, 
        private static void MoveDatFilesDirty(SettingsManager manager)
        {
            var modQarFiles = manager.GetModQarFiles();

            string sourceName = null;
            string destName = null;
            string destFolder = null;

            Debug.LogLine("[DatMerge] Dispersing files from 00 to 01, and then from 01 to a_chunk7 and a_texture7 if necessary.", Debug.LogLevel.Debug);
            List<string> oneFiles = GzsLib.ExtractArchive<QarFile>(OnePath, "_extr");
            List<string> zeroList = new List<string>();
            int moveCount = 0;

            try
            {
                zeroList = GzsLib.ListArchiveContents<QarFile>(ZeroPath);
            } catch (Exception e)
            {
                Debug.LogLine(String.Format("[Error] GzsLib.ListArchiveContents exception: {0}", e.ToString()), Debug.LogLevel.Debug);
                throw e;
            }

            foreach (string zeroFile in zeroList)
            {
                if (zeroFile == "foxpatch.dat") continue;
                if (modQarFiles.Contains(Tools.ToQarPath(zeroFile)) || oneFiles.Contains(zeroFile)) continue;
                if (oneFiles.Contains(zeroFile)) continue;
                moveCount++;
            }
            if (moveCount > 0) //if any non-snakebite files exist in 00, move them to 01.
            {
                Debug.LogLine("[DatMerge] Moving files to 01.dat.", Debug.LogLevel.Debug);
                List<string> zeroFiles = GzsLib.ExtractArchive<QarFile>(ZeroPath, "_working1");
                List<string> zeroOut = zeroFiles.ToList();

                foreach (string zeroFile in zeroFiles)
                {
                    if (zeroFile == "foxpatch.dat") continue;
                    if (modQarFiles.Contains(Tools.ToQarPath(zeroFile))) continue;
                    if (oneFiles.Contains(zeroFile)) { zeroOut.Remove(zeroFile); continue; } //if it already exists in 01 then there's nowhere for it to go.

                    sourceName = Path.Combine("_working1", Tools.ToWinPath(zeroFile));
                    destName = Path.Combine("_extr", Tools.ToWinPath(zeroFile));

                    oneFiles.Add(zeroFile); // 00 -> 01
                    zeroOut.Remove(zeroFile);

                    destFolder = Path.GetDirectoryName(destName);
                    if (!Directory.Exists(destFolder)) Directory.CreateDirectory(destFolder);
                    if (!File.Exists(destName)) File.Move(sourceName, destName);
                }

                GzsLib.WriteQarArchive(ZeroPath + build_ext, "_working1", zeroOut, GzsLib.zeroFlags); // rebuild 00 archive


                Directory.Delete("_working1", true); // clean up _working1, to be used by texture7
                while (Directory.Exists("_working1"))
                    Thread.Sleep(100);
            }

            moveCount = 0; // check if any files need to be moved to C7/T7
            int textureCount = 0;
            List<string> chunk7List = new List<string>();
            List<string> tex7List = new List<string>();
            
            try
            {
                if (File.Exists(t7Path)) tex7List = GzsLib.ListArchiveContents<QarFile>(t7Path);
                if (File.Exists(c7Path)) chunk7List = GzsLib.ListArchiveContents<QarFile>(c7Path);
            } catch (Exception e)
            {
                Debug.LogLine(String.Format("[Error] GzsLib.ListArchiveContents exception: {0}", e.ToString()), Debug.LogLevel.Debug);
                throw e;
            }

            foreach (string oneFile in oneFiles)
            {
                if (modQarFiles.Contains(Tools.ToQarPath(oneFile)) || tex7List.Contains(oneFile) || chunk7List.Contains(oneFile)) continue;
                if (oneFile.Contains(".lua")) continue; // vanilla lua files must stay in 01
                if (oneFile.Contains(".ftex")) textureCount++;
                moveCount++;
            }
            if (moveCount > 0)
            {
                List<string> oneOut = oneFiles.ToList();

                if (textureCount > 0) // if non-snakebite textures exist, move them to t7
                {
                    Debug.LogLine("[DatMerge] Moving files to a_texture7.dat.", Debug.LogLevel.Debug);
                    List<string> texture7Files = new List<string>();
                    if (File.Exists(t7Path)) texture7Files = GzsLib.ExtractArchive<QarFile>(t7Path, "_working1");

                    foreach (string oneFile in oneFiles) // once 00 files have been moved, move 01 files into t7, c7.
                    {
                        if (modQarFiles.Contains(Tools.ToQarPath(oneFile))) continue;
                        if (oneFile.Contains(".ftex"))
                        {
                            sourceName = Path.Combine("_extr", Tools.ToWinPath(oneFile));
                            destName = Path.Combine("_working1", Tools.ToWinPath(oneFile)); // 01 -> texture7
                            destFolder = Path.GetDirectoryName(destName);

                            if (!texture7Files.Contains(oneFile)) texture7Files.Add(oneFile);
                            oneOut.Remove(oneFile);
                            if (!Directory.Exists(destFolder)) Directory.CreateDirectory(destFolder);
                            if (!File.Exists(destName)) File.Move(sourceName, destName);
                        }
                    }
                    GzsLib.WriteQarArchive(t7Path + build_ext, "_working1", texture7Files, GzsLib.texture7Flags);
                }

                oneFiles = oneOut.ToList(); // update oneFiles to remove any .ftex already found
                if (oneFiles.Count > 0) // if any other files need to be moved, they go in chunk7
                {
                    Debug.LogLine("[DatMerge] Moving files to a_chunk7.dat.", Debug.LogLevel.Debug);
                    List<string> chunk7Files = new List<string>();
                    if (File.Exists(c7Path)) chunk7Files = GzsLib.ExtractArchive<QarFile>(c7Path, "_working2");

                    foreach (string oneFile in oneFiles) // once 00 files have been moved, move 01 files into t7, c7.
                    {
                        if (modQarFiles.Contains(Tools.ToQarPath(oneFile))) continue;
                        if (oneFile.Contains(".lua")) continue;

                        sourceName = Path.Combine("_extr", Tools.ToWinPath(oneFile));
                        destName = Path.Combine("_working2", Tools.ToWinPath(oneFile)); // 00 -> chunk7
                        destFolder = Path.GetDirectoryName(destName);

                        if (!chunk7Files.Contains(oneFile)) chunk7Files.Add(oneFile);
                        oneOut.Remove(oneFile);


                        if (!Directory.Exists(destFolder)) Directory.CreateDirectory(destFolder);
                        if (!File.Exists(destName)) File.Move(sourceName, destName);
                    }
                    GzsLib.WriteQarArchive(c7Path + build_ext, "_working2", chunk7Files, GzsLib.chunk7Flags); // rebuild chunk7 archive
                }
                GzsLib.WriteQarArchive(OnePath + build_ext, "_extr", oneOut, GzsLib.oneFlags); // rebuild 01 archive
            }
        }
Пример #6
0
        public static void MoveDatFiles()
        {
            Debug.LogLine("[DatMerge] System data merge started", Debug.LogLevel.Debug);

            var zeroList    = GzsLib.ListArchiveContents <QarFile>(ZeroPath);
            var modQarFiles = SettingsManager.GetModQarFiles();

            int mc = 0;

            foreach (string zeroFile in zeroList)
            {
                if (zeroFile == "foxpatch.dat")
                {
                    continue;
                }
                if (modQarFiles.Contains(Tools.ToQarPath(zeroFile)))
                {
                    continue;
                }
                mc++;
            }

            if (mc > 0)
            {
                CleanupFolders();

                // Extract 00.dat
                var zeroFiles = GzsLib.ExtractArchive <QarFile>(ZeroPath, "_extr");
                // Extract 01.dat
                var oneFiles = GzsLib.ExtractArchive <QarFile>(OnePath, "_working");

                var zeroOut = zeroFiles.ToList();

                Debug.LogLine(string.Format("[DatMerge] Moving {0} system files", mc), Debug.LogLevel.Debug);
                // Move files from 00 to 01 (excluding foxpatch.dat)
                foreach (string zeroFile in zeroFiles)
                {
                    if (zeroFile == "foxpatch.dat")
                    {
                        continue;
                    }
                    if (modQarFiles.Contains(Tools.ToQarPath(zeroFile)))
                    {
                        continue;
                    }
                    string sourceName = Path.Combine("_extr", Tools.ToWinPath(zeroFile));
                    string destName   = Path.Combine("_working", Tools.ToWinPath(zeroFile));
                    string destFolder = Path.GetDirectoryName(destName);

                    Debug.LogLine(string.Format("[DatMerge] Moving system file {0}", zeroFile));
                    if (!Directory.Exists(destFolder))
                    {
                        Directory.CreateDirectory(destFolder);
                    }
                    File.Move(sourceName, destName);

                    zeroOut.Remove(zeroFile);
                    oneFiles.Add(zeroFile);
                }

                Debug.LogLine("[DatMerge] Rebuilding game archives", Debug.LogLevel.Debug);

                // Rebuild 01.dat with files
                GzsLib.WriteQarArchive(OnePath, "_working", oneFiles, 3150048);

                // Rebuild 00.dat
                GzsLib.WriteQarArchive(ZeroPath, "_extr", zeroOut, 3150304);

                SettingsManager.UpdateDatHash();

                CleanupFolders();

                Debug.LogLine("[DatMerge] Merge finished", Debug.LogLevel.Debug);
            }
            else
            {
                Debug.LogLine("[DatMerge] No files to merge, aborting", Debug.LogLevel.Debug);
            }
        }
Пример #7
0
        public static bool UninstallMod(ModEntry mod)
        {
            Debug.LogLine(String.Format("[Mod] Uninstall started: {0}", mod.Name), Debug.LogLevel.Basic);

            CleanupFolders();

            // Extract game archive
            var zeroFiles = GzsLib.ExtractArchive <QarFile>(ZeroPath, "_working");

            // List all FPKs in mod
            List <string> modFpks = new List <string>();

            foreach (ModFpkEntry fpkEntry in mod.ModFpkEntries)
            {
                if (!modFpks.Contains(fpkEntry.FpkFile))
                {
                    modFpks.Add(fpkEntry.FpkFile);
                }
            }

            var gameData = SettingsManager.GetGameData();

            // Extract FPK
            foreach (string fpk in modFpks)
            {
                string fpkName    = Path.GetFileName(fpk);
                string fpkDatPath = zeroFiles.FirstOrDefault(file => Tools.CompareHashes(file, fpk));
                if (fpkDatPath == null)
                {
                    continue;
                }
                var fpkFile = GzsLib.ExtractArchive <FpkFile>(Path.Combine("_working", Tools.ToWinPath(fpkDatPath)), "_modfpk");

                // Remove all mod fpk files from fpk
                foreach (ModFpkEntry fpkEntry in mod.ModFpkEntries)
                {
                    Debug.LogLine(String.Format("[Mod] Removing {1}\\{0}", Tools.ToWinPath(fpkEntry.FilePath), fpkName), Debug.LogLevel.Debug);
                    fpkFile.RemoveAll(file => Tools.ToQarPath(file) == Tools.ToQarPath(fpkEntry.FilePath));
                }

                var gameFpks = gameData.GameFpkEntries.ToList();

                // remove all merged files from fpk
                foreach (ModFpkEntry gameFpkFile in gameFpks)
                {
                    if (Tools.ToQarPath(gameFpkFile.FpkFile) == Tools.ToQarPath(fpk) && gameFpkFile.SourceType == FileSource.Merged)
                    {
                        Debug.LogLine(String.Format("[Mod] Removing merged file {0}", gameFpkFile.FilePath));
                        fpkFile.RemoveAll(entry => entry == gameFpkFile.FilePath);
                        gameData.GameFpkEntries.Remove(gameFpkFile);
                    }
                }

                // remove fpk if no files left
                if (fpkFile.Count == 0)
                {
                    Debug.LogLine(String.Format("[Mod] {0} is empty, removing", fpkName), Debug.LogLevel.Debug);
                    zeroFiles.RemoveAll(file => Tools.CompareHashes(file, fpk));
                    gameData.GameQarEntries.RemoveAll(file => Tools.CompareHashes(file.FilePath, fpk));
                }
                else
                {
                    Debug.LogLine(String.Format("[Mod] Rebuilding {0}", fpk), Debug.LogLevel.Debug);
                    // rebuild fpk from base file
                    var baseData = GzsLib.ReadBaseData();

                    var oneFiles  = baseData.FileList.FindAll(entry => entry.QarFile == "01.dat");
                    var baseFiles = baseData.FileList.FindAll(entry => entry.QarFile != "01.dat");

                    // Check for FPKs in 00.dat first
                    GameFile file = oneFiles.FirstOrDefault(entry => entry.FileHash == Tools.NameToHash(fpk));
                    if (file != null)
                    {
                        // Extract base FPK files
                        GzsLib.ExtractFileByHash <QarFile>(Path.Combine(GameDir, "master\\0\\01.dat"), file.FileHash, "_working\\temp.fpk");
                        var gameFpk = GzsLib.ExtractArchive <FpkFile>("_working\\temp.fpk", "_gamefpk");

                        // Add merged base files to game file database
                        var mCount = 0;
                        foreach (var fpkF in gameFpk)
                        {
                            if (!fpkFile.Contains(fpkF))
                            {
                                gameData.GameFpkEntries.Add(new ModFpkEntry()
                                {
                                    FpkFile = fpk, FilePath = fpkF, SourceType = FileSource.Merged, SourceName = file.QarFile
                                });
                                mCount++;
                            }
                        }

                        Debug.LogLine(String.Format("[Mod] {0} files restored from {1}", mCount, file.QarFile), Debug.LogLevel.Debug);

                        // Copy remaining files over base FPK
                        foreach (string mFile in fpkFile)
                        {
                            string fDir = Path.GetDirectoryName(mFile);
                            if (!Directory.Exists(Path.Combine("_gamefpk", fDir)))
                            {
                                Directory.CreateDirectory(Path.Combine("_gamefpk", fDir));
                            }
                            Debug.LogLine(String.Format("[Mod] Merging existing file: {0}", mFile));
                            File.Copy(Path.Combine("_modfpk", mFile), Path.Combine(Path.Combine("_gamefpk", mFile)), true);
                            if (!gameFpk.Contains(mFile))
                            {
                                gameFpk.Add(mFile);
                            }
                        }

                        // Rebuild FPK
                        GzsLib.WriteFpkArchive(Path.Combine("_working", Tools.ToWinPath(fpkDatPath)), "_gamefpk", gameFpk);
                        Directory.Delete("_gamefpk", true);
                        Directory.Delete("_modfpk", true);
                        continue; // don't check base data if it's in 01
                    }

                    // check base files for FPK
                    file = baseFiles.FirstOrDefault(entry => entry.FileHash == Tools.NameToHash(fpk));
                    if (file != null)
                    {
                        // Extract base FPK files
                        GzsLib.ExtractFileByHash <QarFile>(Path.Combine(GameDir, "master\\" + file.QarFile), file.FileHash, "_working\\temp.fpk");
                        var gameFpk = GzsLib.ExtractArchive <FpkFile>("_working\\temp.fpk", "_gamefpk");

                        // Add merged base files to game file database
                        var mCount = 0;
                        foreach (var fpkF in gameFpk)
                        {
                            if (!fpkFile.Contains(fpkF))
                            {
                                gameData.GameFpkEntries.Add(new ModFpkEntry()
                                {
                                    FpkFile = fpk, FilePath = fpkF, SourceType = FileSource.Merged, SourceName = file.QarFile
                                });
                                mCount++;
                            }
                        }

                        Debug.LogLine(String.Format("[Mod] {0} files restored from {1}", mCount, file.QarFile), Debug.LogLevel.Debug);
                        // Copy remaining files over base FPK
                        foreach (string mFile in fpkFile)
                        {
                            string fDir = Path.GetDirectoryName(mFile);
                            if (!Directory.Exists(Path.Combine("_gamefpk", fDir)))
                            {
                                Directory.CreateDirectory(Path.Combine("_gamefpk", fDir));
                            }
                            Debug.LogLine(String.Format("[Mod] Merging existing file: {0}", mFile));
                            File.Copy(Path.Combine("_modfpk", mFile), Path.Combine(Path.Combine("_gamefpk", mFile)), true);
                            if (!gameFpk.Contains(mFile))
                            {
                                gameFpk.Add(mFile);
                            }
                        }

                        // Rebuild FPK
                        GzsLib.WriteFpkArchive(Path.Combine("_working", Tools.ToWinPath(fpk)), "_gamefpk", gameFpk);
                        Directory.Delete("_gamefpk", true);
                        Directory.Delete("_modfpk", true);
                    }
                }
            }

            SettingsManager.SetGameData(gameData);

            // Remove all mod files from 01.dat
            foreach (ModQarEntry qarEntry in mod.ModQarEntries)
            {
                string fExt = Path.GetExtension(qarEntry.FilePath);
                if (!fExt.Contains(".fpk"))
                {
                    zeroFiles.RemoveAll(file => Tools.CompareHashes(file, qarEntry.FilePath));
                }
            }

            Debug.LogLine("[Mod] Rebuilding game archive", Debug.LogLevel.Basic);
            // Rebuild 01.dat
            GzsLib.WriteQarArchive(ZeroPath, "_working", zeroFiles, 3150048);
            SettingsManager.UpdateDatHash();

            SettingsManager.RemoveMod(mod);

            CleanupDatabase();

            CleanupFolders();
            Debug.LogLine("[Mod] Uninstall complete", Debug.LogLevel.Basic);

            return(true);
        }
Пример #8
0
        public static bool InstallMod(string ModFile)
        {
            CleanupFolders();

            Debug.LogLine(String.Format("[Mod] Installation started: {0}", ModFile), Debug.LogLevel.Basic);

            // Extract game archive
            var zeroFiles = GzsLib.ExtractArchive <QarFile>(ZeroPath, "_working");

            // Extract mod data
            FastZip unzipper = new FastZip();

            unzipper.ExtractZip(ModFile, "_extr", "(.*?)");

            // Load mod metadata
            ModEntry metaData = new ModEntry("_extr\\metadata.xml");

            // Build a list of FPKs contained in mod
            List <string> modFpks = new List <string>();

            foreach (ModFpkEntry fpkEntry in metaData.ModFpkEntries)
            {
                if (!modFpks.Contains(fpkEntry.FpkFile))
                {
                    modFpks.Add(fpkEntry.FpkFile);
                }
            }

            List <string>      mergeFpks  = new List <string>();
            List <ModQarEntry> MergeFiles = new List <ModQarEntry>();

            Debug.LogLine("[Mod] Checking existing game data", Debug.LogLevel.Basic);

            // Check for FPKs in 00.dat
            foreach (string fpk in modFpks)
            {
                string datFile = zeroFiles.FirstOrDefault(file => Tools.CompareHashes(file, fpk));
                if (datFile != null)
                {
                    if (mergeFpks.Contains(Tools.ToQarPath(datFile)))
                    {
                        continue;
                    }
                    mergeFpks.Add(fpk);

                    MergeFiles.Add(new ModQarEntry()
                    {
                        FilePath = fpk, SourceType = FileSource.Merged, SourceName = "00.dat"
                    });
                }
            }

            var gameData = GzsLib.ReadBaseData();

            var oneFiles  = gameData.FileList.FindAll(entry => entry.QarFile == "01.dat");
            var baseFiles = gameData.FileList.FindAll(entry => entry.QarFile != "01.dat");

            // Check for FPKs in 01.dat
            foreach (string fpk in modFpks)
            {
                GameFile file = oneFiles.FirstOrDefault(entry => entry.FileHash == Tools.NameToHash(fpk));
                if (file != null)
                {
                    if (mergeFpks.Contains(Tools.ToQarPath(file.FilePath)))
                    {
                        continue;
                    }

                    // Create destination directory
                    string destDirectory = Path.Combine("_working", Path.GetDirectoryName(Tools.ToWinPath(file.FilePath)));
                    if (!Directory.Exists(destDirectory))
                    {
                        Directory.CreateDirectory(destDirectory);
                    }

                    // Extract file into dat directory
                    var ex = GzsLib.ExtractFileByHash <QarFile>(Path.Combine(GameDir, "master\\0\\01.dat"), file.FileHash, Path.Combine("_working", Tools.ToWinPath(file.FilePath)));
                    mergeFpks.Add(Tools.ToQarPath(file.FilePath));

                    MergeFiles.Add(new ModQarEntry()
                    {
                        FilePath = file.FilePath, SourceType = FileSource.Merged, SourceName = "01.dat"
                    });

                    if (zeroFiles.FirstOrDefault(datFile => Tools.CompareHashes(datFile, file.FilePath)) == null)
                    {
                        zeroFiles.Add(Tools.ToWinPath(file.FilePath));
                    }
                }
            }

            // Check for FPKs in base data
            foreach (string fpk in modFpks)
            {
                GameFile file = baseFiles.FirstOrDefault(entry => entry.FileHash == Tools.NameToHash(fpk));
                if (file != null)
                {
                    if (mergeFpks.Contains(Tools.ToQarPath(file.FilePath)))
                    {
                        continue;
                    }

                    // Create destination directory
                    string destDirectory = Path.Combine("_working", Path.GetDirectoryName(Tools.ToWinPath(file.FilePath)));
                    if (!Directory.Exists(destDirectory))
                    {
                        Directory.CreateDirectory(destDirectory);
                    }

                    // Extract file into dat directory
                    var ex = GzsLib.ExtractFileByHash <QarFile>(Path.Combine(GameDir, "master\\" + file.QarFile), file.FileHash, Path.Combine("_working", Tools.ToWinPath(file.FilePath)));
                    mergeFpks.Add(Tools.ToQarPath(file.FilePath));
                    MergeFiles.Add(new ModQarEntry()
                    {
                        FilePath = file.FilePath, SourceType = FileSource.Merged, SourceName = file.QarFile
                    });

                    if (zeroFiles.FirstOrDefault(datFile => Tools.CompareHashes(datFile, file.FilePath)) == null)
                    {
                        zeroFiles.Add(Tools.ToWinPath(file.FilePath));
                    }
                }
            }

            Debug.LogLine(String.Format("[Mod] Merging {0} FPK files", MergeFiles.Count), Debug.LogLevel.Basic);

            var g = SettingsManager.GetGameData();

            // Merge FPK files
            foreach (ModQarEntry gf in MergeFiles)
            {
                Debug.LogLine(String.Format("[Mod] Starting merge: {0} ({1})", gf.FilePath, gf.SourceName), Debug.LogLevel.Debug);
                // Extract game FPK
                string fpkDatPath = zeroFiles.FirstOrDefault(file => Tools.CompareHashes(file, gf.FilePath));
                string fpkPath    = Path.Combine("_working", Tools.ToWinPath(fpkDatPath));
                var    gameFpk    = GzsLib.ExtractArchive <FpkFile>(fpkPath, "_gamefpk");

                // Extract mod FPK
                var exFpk = GzsLib.ExtractArchive <FpkFile>(Path.Combine("_extr", Tools.ToWinPath(gf.FilePath)), "_modfpk");

                // Add file to gamedata info
                var q = g.GameQarEntries.FirstOrDefault(entry => entry.FilePath == gf.FilePath);
                if (q == null)
                {
                    g.GameQarEntries.Add(new ModQarEntry()
                    {
                        FilePath = Tools.ToQarPath(gf.FilePath), SourceType = gf.SourceType, SourceName = gf.SourceName, Hash = Tools.NameToHash(gf.FilePath)
                    });
                }

                foreach (string f in gameFpk)
                {
                    var c = exFpk.FirstOrDefault(entry => Tools.CompareHashes(entry, f));
                    if (c == null)
                    {
                        if (g.GameFpkEntries.FirstOrDefault(entry => Tools.CompareHashes(entry.FpkFile, gf.FilePath) && Tools.CompareNames(entry.FilePath, f)) == null)
                        {
                            g.GameFpkEntries.Add(new ModFpkEntry()
                            {
                                FpkFile = Tools.ToQarPath(gf.FilePath), FilePath = f, SourceType = gf.SourceType, SourceName = gf.SourceName
                            });
                        }
                    }
                }

                // Merge contents
                foreach (string fileName in exFpk)
                {
                    string fileDir    = (Path.Combine("_gamefpk", Path.GetDirectoryName(fileName)));
                    string sourceFile = Path.Combine("_modfpk", fileName);
                    string destFile   = Path.Combine("_gamefpk", fileName);

                    Debug.LogLine(String.Format("[Mod] Copying file: {0}", fileName), Debug.LogLevel.All);

                    if (!Directory.Exists(fileDir))
                    {
                        Directory.CreateDirectory(fileDir);
                    }
                    File.Copy(sourceFile, destFile, true);
                    if (!gameFpk.Contains(fileName))
                    {
                        gameFpk.Add(Tools.ToQarPath(fileName));
                    }
                }

                // Rebuild game FPK
                GzsLib.WriteFpkArchive(fpkPath, "_gamefpk", gameFpk);
                if (!zeroFiles.Contains(Tools.ToWinPath(gf.FilePath)))
                {
                    zeroFiles.Add(Tools.ToWinPath(gf.FilePath));
                }
                Directory.Delete("_modfpk", true);
                Directory.Delete("_gamefpk", true);
                Debug.LogLine(String.Format("[Mod] Merge complete"), Debug.LogLevel.Debug);
            }

            SettingsManager.SetGameData(g);

            Debug.LogLine("[Mod] Copying remaining mod files", Debug.LogLevel.Basic);

            // Copy files for 01.dat, ignoring merged FPKs
            foreach (ModQarEntry modEntry in metaData.ModQarEntries)
            {
                if (!zeroFiles.Contains(Tools.ToWinPath(modEntry.FilePath)))
                {
                    zeroFiles.Add(Tools.ToWinPath(modEntry.FilePath));
                }

                if (modEntry.FilePath.Contains(".fpk"))
                {
                    if (mergeFpks.Count(fpk => Tools.CompareHashes(fpk, modEntry.FilePath)) > 0)
                    {
                        continue;
                    }
                }

                string sourceFile = Path.Combine("_extr", Tools.ToWinPath(modEntry.FilePath));
                string destFile   = Path.Combine("_working", Tools.ToWinPath(modEntry.FilePath));
                string destDir    = Path.GetDirectoryName(destFile);

                Debug.LogLine(String.Format("[Mod] Copying file: {0}", modEntry.FilePath), Debug.LogLevel.All);
                if (!Directory.Exists(destDir))
                {
                    Directory.CreateDirectory(destDir);
                }
                File.Copy(sourceFile, destFile, true);
            }

            // Rebuild 01.dat
            Debug.LogLine("[Mod] Rebuilding game archive", Debug.LogLevel.Basic);
            GzsLib.WriteQarArchive(ZeroPath, "_working", zeroFiles, 3150048);

            SettingsManager.UpdateDatHash();

            SettingsManager.AddMod(metaData);

            Debug.LogLine("[Mod] Running database cleanup", Debug.LogLevel.Debug);
            CleanupDatabase();

            CleanupFolders();

            Debug.LogLine("[Mod] Installation finished", Debug.LogLevel.Basic);

            return(true);
        }