public void OnShootAction() { gun.BlockGun(); Ball newBullet = ballManager.GenerateBallAsBullet(); gun.LoadBullets(newBullet); AudioManager.Instance.PlaySound(AudioManager.Instance.shoot); }
public void OnGameover() { // Debug.Log("Gameover"); _gameState = Common.GameState.Gameover; pusher.OnPause(); gun.BlockGun(); uiManager.DisplayGameOver(); AudioManager.Instance.PlaySound(AudioManager.Instance.gameover); AudioManager.Instance.PlayThemeMenu(); }