void Start() { AudioSource mAudio = GetComponent <AudioSource>(); int clipLength = mAudio.clip.samples * mAudio.clip.channels; float[] clipData = new float[clipLength]; mAudio.clip.GetData(clipData, 0); int length = mAudio.clip.samples / bufferSize; Debug.Log(length); float[] dataL = new float[length]; float[] dataR = new float[length]; float[] buffer = new float[bufferSize * mAudio.clip.channels]; for (int i = 0; i < length; i++) { // fill buffer for (int j = 0; j < bufferSize * mAudio.clip.channels; j++) { buffer[j] = clipData[i * bufferSize * mAudio.clip.channels + j]; } Analyse(buffer, mAudio.clip.channels); dataL[i] = sValueL; dataR[i] = sValueR; } graphL.Redraw(dataL, .04f); graphR.Redraw(dataR, .04f); }