/// <summary> /// Adds a value at the start of the list. Depending on whether graph is playing or not, real values updated / buffered list /// Needs to be called after Graphrenderer initialized /// </summary> /// <param name="value">one value</param> public void AddValue(float value) { //this is used to visualise graph in right time frame if (!m_UpdatePossible) { return; } m_UpdatePossible = false; ///Debug.Log("List addition: Update (FPS info)" + (int)Time.time); if (m_GraphRenderer.IsPlaying()) // update displayed values list { m_Values.Add(value); m_Values.RemoveAt(0); } else //insert in buffered list { if (m_Buffer == null) { m_Buffer = new List <float>(); } //Debug.Log("buffering"); m_Buffer.Add(value); if (m_Buffer.Count > m_DisplayedPointsCount) //keep list cropped to max_size { m_Buffer.RemoveAt(0); } } }