Пример #1
0
    /// <summary>
    /// Starts a graph with the given values.
    /// </summary>
    /// <param name="values">A list of floats which you want to display. Can be empty.</param>
    /// <param name="displayedSeconds">How many seconds you want to display (time frame).</param>
    public void Initialize(List <float> values, float displayedSeconds)
    {
        // return when the function is called with bad values
        if (values == null)
        {
            values = new List <float>();
        }
        if (displayedSeconds < 2 * Time.deltaTime)
        {
            Debug.Log("Cannot start a graph with less than 2 points!");
            return;
        }

        m_GraphRenderer = gameObject.AddComponent <GraphRenderer>();

        // fill the list if necessary
        if (values.Count < m_DisplayedPointsCount)
        {
            m_Values = values;
            m_Values.AddRange(Enumerable.Repeat(m_DefaultValue, m_DisplayedPointsCount).ToList());
        }
        // init values
        m_Values = values;
        // init graph renderer
        m_GraphRenderer.Initialize(m_Values, m_DisplayedPointsCount);
        DisplayForNumberOfSeconds(displayedSeconds);
    }
Пример #2
0
    //public void Initialize(List<float> values)
    //{
    //    transform.GetComponentsInChildren()
    //}

    public void CreateGraphRenderers(int motorCountLeft, int currentPage, ModeManager.Panelmode panelMode, RoboyPart roboyPart)
    {
        int motorsToCreate = Mathf.Min(4, motorCountLeft);

        for (int i = 0; i < motorsToCreate; i++)
        {
            GraphRenderer graphRenderer = Instantiate(GraphRendererPrefab, Vector3.zero, Quaternion.identity);
            graphRenderer.transform.SetParent(transform, false);

            string motorIndex = "Motor" + (i + currentPage * 4);

            graphRenderer.TextForValueName.text = motorIndex;

            //Debug.Log(motorIndex);

            graphRenderer.Initialize(roboyPart.Categories[panelMode].Motors[motorIndex].Values, 30, 0f);
            graphRenderer.Play();

            GraphRenderers.Add(graphRenderer);
        }
    }