private void Update() { float ypos = GlowEngine.SineAnimation(-.2f, -.08f, .5f); float zpos = GlowEngine.SineAnimation(.35f, .43f, .25f); float zanim = GlowEngine.SineAnimation(-10f, 10f, .4f); float xanim = GlowEngine.SineAnimation(0f, 28f, .6f); float sxanim = GlowEngine.SineAnimation(.73f, 1f, .3f); float syanim = GlowEngine.SineAnimation(.32f, 0.45728f, .6f); shadowWisp.localPosition = new Vector3(0, ypos, zpos); shadowWisp.localScale = new Vector3(sxanim, syanim, 1); shadowWisp.localRotation = Quaternion.Euler(xanim, 0, zanim); }
private void Update() { if (networkStatus == NetworkStatus.Busy) { busyIconTF.Rotate(new Vector3(0, 0, Time.deltaTime * 175f)); } else { busyIconTF.localRotation = Quaternion.Euler(0, 0, 0); } //pulse scale if network error or wrong version if (networkStatus == NetworkStatus.Error || networkStatus == NetworkStatus.WrongVersion) { busyIconTF.localScale = GlowEngine.SineAnimation(.9f, 1.1f, 15).ToVector3(); } }
void Update() { float xScalar = GlowEngine.SineAnimation( lowx, highx, multiplierx); float yScalar = GlowEngine.SineAnimation( lowy, highy, multipliery); float zScalar = GlowEngine.SineAnimation( lowz, highz, multiplierz); world.Rotate(xScalar * Time.deltaTime * scalar, yScalar * Time.deltaTime * scalar, zScalar * Time.deltaTime * scalar); }
// Update is called once per frame void Update() { xtimer += Time.deltaTime; if (gotime) { if (xtimer >= 4) { xtimer = 0; //cam.transform.DOLocalRotate( new Vector3( Random.Range( -1f, 2.5f ), 0, 0 ), 4 ); } //float value = Mathf.Sin( timer * .5f ); //value = -.4f + ( value - -1 ) * ( 0 - -.4f ) / ( 1 - -1 ); yval = GlowEngine.SineAnimation(-.4f, 0f, .5f, timer); timer += Time.deltaTime; //bounce } cam.transform.position = new Vector3(0, 3.2f + yval, -8.95f); }
private void Update() { bool allActivated = false; foreach (Transform enemy in dgManager.gridContainer) { DGPrefab dg = enemy.GetComponent <DGPrefab>(); if (!dg.IsExhausted) { allActivated = true; } } if (allActivated) { activateImperialButton.interactable = true; float s = GlowEngine.SineAnimation(.95f, 1, 10f); activateImperialButton.transform.localScale = new Vector3(s, s); } else { activateImperialButton.interactable = false; activateImperialButton.transform.localScale = Vector3.one; } endTurnButton.interactable = !activateImperialButton.interactable; if (Input.GetKeyDown(KeyCode.Escape)) { if (FindObjectOfType <DebugPopup>() != null) { FindObjectOfType <DebugPopup>().OnClose(); } else { EventSystem.current.SetSelectedGameObject(null); GlowEngine.FindObjectsOfTypeSingle <DebugPopup>().Show(); } } }
private void Update() { spinner.localEulerAngles = new Vector3(0, 0, (Time.time * 10f) % 360); spinner.localScale = GlowEngine.SineAnimation(.64f, .68f, 15f).ToVector3(); }
private void Update() { transform.localScale = (GlowEngine.SineAnimation(.06f, .07f, 15)).ToVector3(); }