Exemple #1
0
    private void Update()
    {
        float ypos   = GlowEngine.SineAnimation(-.2f, -.08f, .5f);
        float zpos   = GlowEngine.SineAnimation(.35f, .43f, .25f);
        float zanim  = GlowEngine.SineAnimation(-10f, 10f, .4f);
        float xanim  = GlowEngine.SineAnimation(0f, 28f, .6f);
        float sxanim = GlowEngine.SineAnimation(.73f, 1f, .3f);
        float syanim = GlowEngine.SineAnimation(.32f, 0.45728f, .6f);

        shadowWisp.localPosition = new Vector3(0, ypos, zpos);
        shadowWisp.localScale    = new Vector3(sxanim, syanim, 1);
        shadowWisp.localRotation = Quaternion.Euler(xanim, 0, zanim);
    }
    private void Update()
    {
        if (networkStatus == NetworkStatus.Busy)
        {
            busyIconTF.Rotate(new Vector3(0, 0, Time.deltaTime * 175f));
        }
        else
        {
            busyIconTF.localRotation = Quaternion.Euler(0, 0, 0);
        }

        //pulse scale if network error or wrong version
        if (networkStatus == NetworkStatus.Error || networkStatus == NetworkStatus.WrongVersion)
        {
            busyIconTF.localScale = GlowEngine.SineAnimation(.9f, 1.1f, 15).ToVector3();
        }
    }
    void Update()
    {
        float xScalar = GlowEngine.SineAnimation(
            lowx,
            highx,
            multiplierx);

        float yScalar = GlowEngine.SineAnimation(
            lowy,
            highy,
            multipliery);

        float zScalar = GlowEngine.SineAnimation(
            lowz,
            highz,
            multiplierz);

        world.Rotate(xScalar * Time.deltaTime * scalar, yScalar * Time.deltaTime * scalar, zScalar * Time.deltaTime * scalar);
    }
Exemple #4
0
    // Update is called once per frame
    void Update()
    {
        xtimer += Time.deltaTime;

        if (gotime)
        {
            if (xtimer >= 4)
            {
                xtimer = 0;
                //cam.transform.DOLocalRotate( new Vector3( Random.Range( -1f, 2.5f ), 0, 0 ), 4 );
            }
            //float value = Mathf.Sin( timer * .5f );
            //value = -.4f + ( value - -1 ) * ( 0 - -.4f ) / ( 1 - -1 );

            yval   = GlowEngine.SineAnimation(-.4f, 0f, .5f, timer);
            timer += Time.deltaTime;            //bounce
        }

        cam.transform.position = new Vector3(0, 3.2f + yval, -8.95f);
    }
Exemple #5
0
    private void Update()
    {
        bool allActivated = false;

        foreach (Transform enemy in dgManager.gridContainer)
        {
            DGPrefab dg = enemy.GetComponent <DGPrefab>();
            if (!dg.IsExhausted)
            {
                allActivated = true;
            }
        }
        if (allActivated)
        {
            activateImperialButton.interactable = true;
            float s = GlowEngine.SineAnimation(.95f, 1, 10f);
            activateImperialButton.transform.localScale = new Vector3(s, s);
        }
        else
        {
            activateImperialButton.interactable         = false;
            activateImperialButton.transform.localScale = Vector3.one;
        }

        endTurnButton.interactable = !activateImperialButton.interactable;

        if (Input.GetKeyDown(KeyCode.Escape))
        {
            if (FindObjectOfType <DebugPopup>() != null)
            {
                FindObjectOfType <DebugPopup>().OnClose();
            }
            else
            {
                EventSystem.current.SetSelectedGameObject(null);
                GlowEngine.FindObjectsOfTypeSingle <DebugPopup>().Show();
            }
        }
    }
 private void Update()
 {
     spinner.localEulerAngles = new Vector3(0, 0, (Time.time * 10f) % 360);
     spinner.localScale       = GlowEngine.SineAnimation(.64f, .68f, 15f).ToVector3();
 }
Exemple #7
0
 private void Update()
 {
     transform.localScale = (GlowEngine.SineAnimation(.06f, .07f, 15)).ToVector3();
 }