void HandleRotation() { if (Input.GetMouseButtonDown(1)) { dragStart = Input.mousePosition; } if (Input.GetMouseButton(1)) { float d = Vector2.Distance(dragStart, Input.mousePosition); float delta = GlowEngine.RemapValue(d, 0, 50, 0, rotateSpeed); if (Input.mousePosition.x < dragStart.x) { rotateAmount = -delta; } else if (Input.mousePosition.x > dragStart.x) { rotateAmount = delta; } else { rotateAmount = 0; } transform.DORotate(new Vector3(0, rotateAmount, 0), rotateDuration, RotateMode.WorldAxisAdd); dragStart = Input.mousePosition; } }
void HandleZoom() { float axis = Input.GetAxis("Mouse ScrollWheel"); float y = cam.transform.localPosition.y; // scroll up if (axis > 0f) { if (y - .2f >= 3f) { targetZoom = cam.transform.localPosition - new Vector3(0, .2f, 0); } } // scroll down else if (axis < 0f) { if (y + .2f <= 6f) { targetZoom = cam.transform.localPosition + new Vector3(0, .2f, 0); } } float fdScalar = GlowEngine.RemapValue(y, 3, 6, focusDistMin, focusDistMax); targetDOF.Set(fdScalar, fdScalar, fdScalar); targetLookAt.y = 26.87f; //30.58 targetLookAt.x = GlowEngine.RemapValue(targetZoom.y, .2f, 6f, 50f, 55f); }
void HandleDragging() { if (Input.GetMouseButtonDown(0)) { dragOrigin = Input.mousePosition; return; } if (!Input.GetMouseButton(0) || dClickCount > 1) { dragging = false; return; } dragging = true; float scalar = Vector3.Distance(dragOrigin, Input.mousePosition); scalar = GlowEngine.RemapValue(scalar, 0, 30, 0, .7f); //Vector3 pos = cam.ScreenToViewportPoint( Input.mousePosition - dragOrigin ); Vector3 direction = Input.mousePosition - dragOrigin; direction = Vector3.Normalize(direction); Vector3 move = new Vector3(direction.x * scalar, 0, direction.y * scalar); transform.Translate(-move, Space.Self); targetPos = transform.position; dragOrigin = Input.mousePosition; }
void AddThresholdTick() { if (threatStack.Count == 0) { nextTickObject = null; return; } Threat t = threatStack.Peek(); GameObject go = Instantiate(tickPrefab, tickParent); float angle = GlowEngine.RemapValue(t.threshold, 0, threatMax, 0, 360); go.transform.DORotate(new Vector3(0, 0, -angle), 1).SetEase(Ease.OutBounce); Text text = go.transform.GetComponentInChildren <Text>(); text.text = t.threshold.ToString(); text.transform.Rotate(new Vector3(0, 0, angle)); go.AddComponent <ThresholdMeta>(); go.GetComponent <ThresholdMeta>().threshold = t.threshold; nextTickObject = go; }