Пример #1
0
 public static void glGetMapiv(MapTarget target, GetMapQuery query, ref Int32[] v)
 {
     i_OpenGL1_0.glGetMapiv(target, query, ref v);
 }
Пример #2
0
		public static void GetMap(MapTarget target, GetMapQuery query, [Out] Int32[] v)
		{
			unsafe {
				fixed (Int32* p_v = v)
				{
					Debug.Assert(Delegates.pglGetMapiv != null, "pglGetMapiv not implemented");
					Delegates.pglGetMapiv((Int32)target, (Int32)query, p_v);
					CallLog("glGetMapiv({0}, {1}, {2})", target, query, v);
				}
			}
			DebugCheckErrors();
		}
Пример #3
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 internal static extern void glGetMapiv(MapTarget target, GetMapQuery query, [OutAttribute] Int32 *v);
Пример #4
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 public static void glGetMapfv(MapTarget target, GetMapQuery query, ref Single[] v)
 {
     i_OpenGL1_0.glGetMapfv(target, query, ref v);
 }
Пример #5
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 internal static extern void glGetMapdv(MapTarget target, GetMapQuery query, [OutAttribute] Double *v);
Пример #6
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 internal static extern void glGetMapfv(MapTarget target, GetMapQuery query, [OutAttribute] Single *v);
Пример #7
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		internal static extern void glGetMapfv(MapTarget target, GetMapQuery query, [OutAttribute] Single* v);
Пример #8
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		internal static extern void glGetMapiv(MapTarget target, GetMapQuery query, [OutAttribute] Int32* v);
 public static unsafe void GetMapx(this OesFixedPoint thisApi, [Flow(FlowDirection.In)] MapTarget target, [Flow(FlowDirection.In)] GetMapQuery query, [Count(Computed = "query"), Flow(FlowDirection.Out)] Span <int> v)
 {
     // SpanOverloader
     thisApi.GetMapx(target, query, out v.GetPinnableReference());
 }
Пример #10
0
		internal static extern void glGetMapdv(MapTarget target, GetMapQuery query, [OutAttribute] Double* v);
 public static extern void GetMapiv( MapTarget target, GetMapQuery query, [Out]int[] v );
 public static extern void GetMapfv( MapTarget target, GetMapQuery query, [Out]float[] v );
 public static extern void GetMapdv( MapTarget target, GetMapQuery query, [Out]double[] v );
Пример #14
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 public static void glGetMapdv(MapTarget target, GetMapQuery query, ref Double[] v)
 {
     i_OpenGL1_1.glGetMapdv(target, query, ref v);
 }
Пример #15
0
		public static void GetMap(MapTarget target, GetMapQuery query, [Out] float[] v)
		{
			unsafe {
				fixed (float* p_v = v)
				{
					Debug.Assert(Delegates.pglGetMapfv != null, "pglGetMapfv not implemented");
					Delegates.pglGetMapfv((Int32)target, (Int32)query, p_v);
					LogFunction("glGetMapfv({0}, {1}, {2})", target, query, LogValue(v));
				}
			}
			DebugCheckErrors(null);
		}