예제 #1
0
 public static void glGetMapiv(MapTarget target, GetMapQuery query, ref Int32[] v)
 {
     i_OpenGL1_0.glGetMapiv(target, query, ref v);
 }
예제 #2
0
		public static void GetMap(MapTarget target, GetMapQuery query, [Out] Int32[] v)
		{
			unsafe {
				fixed (Int32* p_v = v)
				{
					Debug.Assert(Delegates.pglGetMapiv != null, "pglGetMapiv not implemented");
					Delegates.pglGetMapiv((Int32)target, (Int32)query, p_v);
					CallLog("glGetMapiv({0}, {1}, {2})", target, query, v);
				}
			}
			DebugCheckErrors();
		}
예제 #3
0
 internal static extern void glGetMapiv(MapTarget target, GetMapQuery query, [OutAttribute] Int32 *v);
예제 #4
0
 public static void glGetMapfv(MapTarget target, GetMapQuery query, ref Single[] v)
 {
     i_OpenGL1_0.glGetMapfv(target, query, ref v);
 }
예제 #5
0
 internal static extern void glGetMapdv(MapTarget target, GetMapQuery query, [OutAttribute] Double *v);
예제 #6
0
 internal static extern void glGetMapfv(MapTarget target, GetMapQuery query, [OutAttribute] Single *v);
예제 #7
0
		internal static extern void glGetMapfv(MapTarget target, GetMapQuery query, [OutAttribute] Single* v);
예제 #8
0
		internal static extern void glGetMapiv(MapTarget target, GetMapQuery query, [OutAttribute] Int32* v);
 public static unsafe void GetMapx(this OesFixedPoint thisApi, [Flow(FlowDirection.In)] MapTarget target, [Flow(FlowDirection.In)] GetMapQuery query, [Count(Computed = "query"), Flow(FlowDirection.Out)] Span <int> v)
 {
     // SpanOverloader
     thisApi.GetMapx(target, query, out v.GetPinnableReference());
 }
예제 #10
0
		internal static extern void glGetMapdv(MapTarget target, GetMapQuery query, [OutAttribute] Double* v);
 public static extern void GetMapiv( MapTarget target, GetMapQuery query, [Out]int[] v );
 public static extern void GetMapfv( MapTarget target, GetMapQuery query, [Out]float[] v );
 public static extern void GetMapdv( MapTarget target, GetMapQuery query, [Out]double[] v );
예제 #14
0
 public static void glGetMapdv(MapTarget target, GetMapQuery query, ref Double[] v)
 {
     i_OpenGL1_1.glGetMapdv(target, query, ref v);
 }
예제 #15
0
		public static void GetMap(MapTarget target, GetMapQuery query, [Out] float[] v)
		{
			unsafe {
				fixed (float* p_v = v)
				{
					Debug.Assert(Delegates.pglGetMapfv != null, "pglGetMapfv not implemented");
					Delegates.pglGetMapfv((Int32)target, (Int32)query, p_v);
					LogFunction("glGetMapfv({0}, {1}, {2})", target, query, LogValue(v));
				}
			}
			DebugCheckErrors(null);
		}