public void TestInputs() { using (var game = new GameTestingClient(Path, SampleTestsData.TestPlatform)) { game.Wait(TimeSpan.FromMilliseconds(2000)); game.Tap(new Vector2(0.5f, 0.7f), TimeSpan.FromMilliseconds(500)); game.Wait(TimeSpan.FromMilliseconds(500)); game.KeyPress(Keys.Space, TimeSpan.FromMilliseconds(500)); game.Wait(TimeSpan.FromMilliseconds(500)); game.TakeScreenshot(); game.Wait(TimeSpan.FromMilliseconds(500)); } }
public void TestInputs() { using (var game = new GameTestingClient(Path, TestPlatform)) { game.Wait(TimeSpan.FromMilliseconds(2000)); game.Drag(new Vector2(0.7f, 0.7f), new Vector2(0.1f, 0.1f), TimeSpan.FromMilliseconds(200), TimeSpan.FromMilliseconds(500)); game.TakeScreenshot(); game.Wait(TimeSpan.FromMilliseconds(500)); } }
public void TestInputs() { using (var game = new GameTestingClient(Path, SampleTestsData.TestPlatform)) { game.Wait(TimeSpan.FromMilliseconds(2000)); game.TakeScreenshot(); game.Tap(new Vector2(0.95f, 0.5f), TimeSpan.FromMilliseconds(200)); // Transition to the next scene game.Wait(TimeSpan.FromMilliseconds(1000)); game.TakeScreenshot(); game.Tap(new Vector2(0.95f, 0.5f), TimeSpan.FromMilliseconds(200)); // Transition to the next scene game.Wait(TimeSpan.FromMilliseconds(1000)); game.TakeScreenshot(); game.Tap(new Vector2(0.95f, 0.5f), TimeSpan.FromMilliseconds(200)); // Transition to the next scene game.Wait(TimeSpan.FromMilliseconds(1000)); game.TakeScreenshot(); game.Tap(new Vector2(0.95f, 0.5f), TimeSpan.FromMilliseconds(200)); // Transition to the next scene game.Wait(TimeSpan.FromMilliseconds(1000)); game.TakeScreenshot(); game.Tap(new Vector2(0.95f, 0.5f), TimeSpan.FromMilliseconds(200)); // Transition to the next scene game.Wait(TimeSpan.FromMilliseconds(1000)); game.TakeScreenshot(); game.Tap(new Vector2(0.95f, 0.5f), TimeSpan.FromMilliseconds(200)); // Transition to the next scene game.Wait(TimeSpan.FromMilliseconds(1000)); game.TakeScreenshot(); game.Tap(new Vector2(0.95f, 0.5f), TimeSpan.FromMilliseconds(200)); // Transition to the next scene game.Wait(TimeSpan.FromMilliseconds(500)); } }
public void TestInputs() { using (var game = new GameTestingClient(Path, TestPlatform)) { game.Wait(TimeSpan.FromMilliseconds(2000)); game.TakeScreenshot(); game.KeyPress(Keys.Right, TimeSpan.FromMilliseconds(500)); game.Wait(TimeSpan.FromMilliseconds(1000)); game.TakeScreenshot(); game.KeyPress(Keys.Right, TimeSpan.FromMilliseconds(500)); game.Wait(TimeSpan.FromMilliseconds(1000)); game.TakeScreenshot(); game.KeyPress(Keys.Right, TimeSpan.FromMilliseconds(500)); game.Wait(TimeSpan.FromMilliseconds(1000)); game.TakeScreenshot(); game.KeyPress(Keys.Right, TimeSpan.FromMilliseconds(500)); game.Wait(TimeSpan.FromMilliseconds(1000)); game.TakeScreenshot(); game.KeyPress(Keys.Right, TimeSpan.FromMilliseconds(500)); game.Wait(TimeSpan.FromMilliseconds(1000)); game.TakeScreenshot(); game.KeyPress(Keys.Right, TimeSpan.FromMilliseconds(500)); game.Wait(TimeSpan.FromMilliseconds(1000)); game.TakeScreenshot(); game.KeyPress(Keys.Right, TimeSpan.FromMilliseconds(500)); game.Wait(TimeSpan.FromMilliseconds(500)); } }
public void TestInputs() { using (var game = new GameTestingClient(Path, SampleTestsData.TestPlatform)) { game.Wait(TimeSpan.FromMilliseconds(2000)); // X:0.8367187 Y:0.9375 // Constraints game.TakeScreenshot(); game.Tap(new Vector2(0.83f, 0.93f), TimeSpan.FromMilliseconds(200)); game.Wait(TimeSpan.FromMilliseconds(1000)); game.TakeScreenshot(); game.Tap(new Vector2(0.83f, 0.93f), TimeSpan.FromMilliseconds(200)); game.Wait(TimeSpan.FromMilliseconds(1000)); game.TakeScreenshot(); game.Tap(new Vector2(0.83f, 0.93f), TimeSpan.FromMilliseconds(200)); game.Wait(TimeSpan.FromMilliseconds(1000)); game.TakeScreenshot(); game.Tap(new Vector2(0.83f, 0.93f), TimeSpan.FromMilliseconds(200)); game.Wait(TimeSpan.FromMilliseconds(1000)); game.TakeScreenshot(); game.Tap(new Vector2(0.83f, 0.93f), TimeSpan.FromMilliseconds(200)); game.Wait(TimeSpan.FromMilliseconds(1000)); game.TakeScreenshot(); // VolumeTrigger game.Tap(new Vector2(0.95f, 0.5f), TimeSpan.FromMilliseconds(200)); // Transition to the next scene game.Wait(TimeSpan.FromMilliseconds(1000)); game.TakeScreenshot(); // Raycasting game.Tap(new Vector2(0.95f, 0.5f), TimeSpan.FromMilliseconds(200)); // Transition to the next scene game.Wait(TimeSpan.FromMilliseconds(1000)); game.TakeScreenshot(); game.Tap(new Vector2(0.3304687f, 0.6055555f), TimeSpan.FromMilliseconds(200)); game.TakeScreenshot(); game.Tap(new Vector2(0.496875f, 0.4125f), TimeSpan.FromMilliseconds(200)); game.TakeScreenshot(); game.Tap(new Vector2(0.659375f, 0.5319445f), TimeSpan.FromMilliseconds(200)); game.TakeScreenshot(); game.KeyPress(Keys.Right, TimeSpan.FromMilliseconds(500)); game.Wait(TimeSpan.FromMilliseconds(500)); } }
public void TestInputs() { using (var game = new GameTestingClient(Path, TestPlatform)) { game.Wait(TimeSpan.FromMilliseconds(2000)); game.TakeScreenshot(); game.Tap(new Vector2(0.496875f, 0.8010563f), TimeSpan.FromMilliseconds(250)); game.Wait(TimeSpan.FromMilliseconds(1000)); game.TakeScreenshot(); game.KeyPress(Keys.Space, TimeSpan.FromMilliseconds(500)); game.Wait(TimeSpan.FromMilliseconds(500)); game.TakeScreenshot(); game.Wait(TimeSpan.FromMilliseconds(500)); } }
public void TestLaunch() { using (var game = new GameTestingClient(Path, SampleTestsData.TestPlatform)) { game.Wait(TimeSpan.FromMilliseconds(2000)); } }
public void TestInputs() { using (var game = new GameTestingClient(Path, TestPlatform)) { game.Wait(TimeSpan.FromMilliseconds(2000)); // X:0.8367187 Y:0.9375 game.TakeScreenshot(); game.Tap(new Vector2(0.83f, 0.93f), TimeSpan.FromMilliseconds(200)); game.Wait(TimeSpan.FromMilliseconds(1000)); game.TakeScreenshot(); game.Tap(new Vector2(0.83f, 0.93f), TimeSpan.FromMilliseconds(200)); game.Wait(TimeSpan.FromMilliseconds(1000)); game.TakeScreenshot(); game.Tap(new Vector2(0.83f, 0.93f), TimeSpan.FromMilliseconds(200)); game.Wait(TimeSpan.FromMilliseconds(1000)); game.TakeScreenshot(); game.Tap(new Vector2(0.83f, 0.93f), TimeSpan.FromMilliseconds(200)); game.Wait(TimeSpan.FromMilliseconds(1000)); game.TakeScreenshot(); game.Tap(new Vector2(0.83f, 0.93f), TimeSpan.FromMilliseconds(200)); game.Wait(TimeSpan.FromMilliseconds(1000)); game.TakeScreenshot(); game.Wait(TimeSpan.FromMilliseconds(1000)); } }
public void TestInputs() { using (var game = new GameTestingClient(Path, TestPlatform)) { game.Wait(TimeSpan.FromMilliseconds(2000)); //Play Idle anim and take screenshot game.Tap(new Vector2(0.83f, 0.05f), TimeSpan.FromMilliseconds(500)); game.Wait(TimeSpan.FromMilliseconds(2000)); game.TakeScreenshot(); game.Wait(TimeSpan.FromMilliseconds(500)); //Play Run anim and take screenshot game.Tap(new Vector2(0.83f, 0.15f), TimeSpan.FromMilliseconds(500)); game.Wait(TimeSpan.FromMilliseconds(2000)); game.TakeScreenshot(); game.Wait(TimeSpan.FromMilliseconds(500)); } }
public void TestInputs() { using (var game = new GameTestingClient(Path, TestPlatform)) { game.Wait(TimeSpan.FromMilliseconds(2000)); game.TakeScreenshot(); game.Tap(new Vector2(0.5f, 0.7f), TimeSpan.FromMilliseconds(500)); game.Tap(new Vector2(0.6f, 0.2f), TimeSpan.FromMilliseconds(500)); game.Tap(new Vector2(0.7f, 0.3f), TimeSpan.FromMilliseconds(500)); game.Tap(new Vector2(0.8f, 0.4f), TimeSpan.FromMilliseconds(500)); game.Tap(new Vector2(0.9f, 0.5f), TimeSpan.FromMilliseconds(500)); game.Tap(new Vector2(0.5f, 0.6f), TimeSpan.FromMilliseconds(500)); game.TakeScreenshot(); game.Wait(TimeSpan.FromMilliseconds(2000)); } }
public void TestInputs() { using (var game = new GameTestingClient(Path, SampleTestsData.TestPlatform)) { game.Wait(TimeSpan.FromMilliseconds(1000)); game.TakeScreenshot(); game.Wait(TimeSpan.FromMilliseconds(4000)); game.TakeScreenshot(); game.Wait(TimeSpan.FromMilliseconds(4000)); game.TakeScreenshot(); game.Wait(TimeSpan.FromMilliseconds(5000)); game.TakeScreenshot(); game.Wait(TimeSpan.FromMilliseconds(4000)); game.TakeScreenshot(); game.Wait(TimeSpan.FromMilliseconds(4000)); game.TakeScreenshot(); } }
public void TestInputs() { using (var game = new GameTestingClient(Path, TestPlatform)) { game.Wait(TimeSpan.FromMilliseconds(2000)); //Turn on all shadows first game.Tap(new Vector2(0.07f, 0.09f), TimeSpan.FromMilliseconds(500)); game.Tap(new Vector2(0.07f, 0.2f), TimeSpan.FromMilliseconds(500)); game.Tap(new Vector2(0.07f, 0.4f), TimeSpan.FromMilliseconds(500)); game.Wait(TimeSpan.FromMilliseconds(1000)); game.TakeScreenshot(); game.Wait(TimeSpan.FromMilliseconds(500)); //Turn off some lights game.Tap(new Vector2(0.07f, 0.15f), TimeSpan.FromMilliseconds(500)); game.Tap(new Vector2(0.07f, 0.27f), TimeSpan.FromMilliseconds(500)); game.Tap(new Vector2(0.07f, 0.32f), TimeSpan.FromMilliseconds(500)); game.Wait(TimeSpan.FromMilliseconds(1000)); game.TakeScreenshot(); game.Wait(TimeSpan.FromMilliseconds(500)); //Turn off some lights game.Tap(new Vector2(0.07f, 0.03f), TimeSpan.FromMilliseconds(500)); //tuns off top game.Tap(new Vector2(0.07f, 0.15f), TimeSpan.FromMilliseconds(500)); //turns on game.Wait(TimeSpan.FromMilliseconds(1000)); game.TakeScreenshot(); game.Wait(TimeSpan.FromMilliseconds(500)); //Turn off some lights game.Tap(new Vector2(0.07f, 0.15f), TimeSpan.FromMilliseconds(500)); //tuns off top game.Tap(new Vector2(0.07f, 0.27f), TimeSpan.FromMilliseconds(500)); //turns on game.Wait(TimeSpan.FromMilliseconds(1000)); game.TakeScreenshot(); game.Wait(TimeSpan.FromMilliseconds(500)); //Turn off some lights game.Tap(new Vector2(0.07f, 0.27f), TimeSpan.FromMilliseconds(500)); //tuns off top game.Tap(new Vector2(0.07f, 0.32f), TimeSpan.FromMilliseconds(500)); //turns on game.Wait(TimeSpan.FromMilliseconds(1000)); game.TakeScreenshot(); game.Wait(TimeSpan.FromMilliseconds(500)); } }