コード例 #1
0
 public void TestInputs()
 {
     using (var game = new GameTestingClient(Path, SampleTestsData.TestPlatform))
     {
         game.Wait(TimeSpan.FromMilliseconds(2000));
         game.Tap(new Vector2(0.5f, 0.7f), TimeSpan.FromMilliseconds(500));
         game.Wait(TimeSpan.FromMilliseconds(500));
         game.KeyPress(Keys.Space, TimeSpan.FromMilliseconds(500));
         game.Wait(TimeSpan.FromMilliseconds(500));
         game.TakeScreenshot();
         game.Wait(TimeSpan.FromMilliseconds(500));
     }
 }
コード例 #2
0
        public void TestInputs()
        {
            using (var game = new GameTestingClient(Path, TestPlatform))
            {
                game.Wait(TimeSpan.FromMilliseconds(2000));

                game.Drag(new Vector2(0.7f, 0.7f), new Vector2(0.1f, 0.1f), TimeSpan.FromMilliseconds(200),
                          TimeSpan.FromMilliseconds(500));
                game.TakeScreenshot();

                game.Wait(TimeSpan.FromMilliseconds(500));
            }
        }
コード例 #3
0
ファイル: ParticlesSampleTest.cs プロジェクト: glepag1/stride
        public void TestInputs()
        {
            using (var game = new GameTestingClient(Path, SampleTestsData.TestPlatform))
            {
                game.Wait(TimeSpan.FromMilliseconds(2000));
                game.TakeScreenshot();
                game.Tap(new Vector2(0.95f, 0.5f), TimeSpan.FromMilliseconds(200)); // Transition to the next scene

                game.Wait(TimeSpan.FromMilliseconds(1000));
                game.TakeScreenshot();
                game.Tap(new Vector2(0.95f, 0.5f), TimeSpan.FromMilliseconds(200)); // Transition to the next scene

                game.Wait(TimeSpan.FromMilliseconds(1000));
                game.TakeScreenshot();
                game.Tap(new Vector2(0.95f, 0.5f), TimeSpan.FromMilliseconds(200)); // Transition to the next scene

                game.Wait(TimeSpan.FromMilliseconds(1000));
                game.TakeScreenshot();
                game.Tap(new Vector2(0.95f, 0.5f), TimeSpan.FromMilliseconds(200)); // Transition to the next scene

                game.Wait(TimeSpan.FromMilliseconds(1000));
                game.TakeScreenshot();
                game.Tap(new Vector2(0.95f, 0.5f), TimeSpan.FromMilliseconds(200)); // Transition to the next scene

                game.Wait(TimeSpan.FromMilliseconds(1000));
                game.TakeScreenshot();
                game.Tap(new Vector2(0.95f, 0.5f), TimeSpan.FromMilliseconds(200)); // Transition to the next scene

                game.Wait(TimeSpan.FromMilliseconds(1000));
                game.TakeScreenshot();
                game.Tap(new Vector2(0.95f, 0.5f), TimeSpan.FromMilliseconds(200)); // Transition to the next scene

                game.Wait(TimeSpan.FromMilliseconds(500));
            }
        }
コード例 #4
0
        public void TestInputs()
        {
            using (var game = new GameTestingClient(Path, TestPlatform))
            {
                game.Wait(TimeSpan.FromMilliseconds(2000));
                game.TakeScreenshot();
                game.KeyPress(Keys.Right, TimeSpan.FromMilliseconds(500));

                game.Wait(TimeSpan.FromMilliseconds(1000));
                game.TakeScreenshot();
                game.KeyPress(Keys.Right, TimeSpan.FromMilliseconds(500));

                game.Wait(TimeSpan.FromMilliseconds(1000));
                game.TakeScreenshot();
                game.KeyPress(Keys.Right, TimeSpan.FromMilliseconds(500));

                game.Wait(TimeSpan.FromMilliseconds(1000));
                game.TakeScreenshot();
                game.KeyPress(Keys.Right, TimeSpan.FromMilliseconds(500));

                game.Wait(TimeSpan.FromMilliseconds(1000));
                game.TakeScreenshot();
                game.KeyPress(Keys.Right, TimeSpan.FromMilliseconds(500));

                game.Wait(TimeSpan.FromMilliseconds(1000));
                game.TakeScreenshot();
                game.KeyPress(Keys.Right, TimeSpan.FromMilliseconds(500));

                game.Wait(TimeSpan.FromMilliseconds(1000));
                game.TakeScreenshot();
                game.KeyPress(Keys.Right, TimeSpan.FromMilliseconds(500));

                game.Wait(TimeSpan.FromMilliseconds(500));
            }
        }
コード例 #5
0
        public void TestInputs()
        {
            using (var game = new GameTestingClient(Path, SampleTestsData.TestPlatform))
            {
                game.Wait(TimeSpan.FromMilliseconds(2000));

                // X:0.8367187 Y:0.9375

                // Constraints
                game.TakeScreenshot();

                game.Tap(new Vector2(0.83f, 0.93f), TimeSpan.FromMilliseconds(200));
                game.Wait(TimeSpan.FromMilliseconds(1000));
                game.TakeScreenshot();

                game.Tap(new Vector2(0.83f, 0.93f), TimeSpan.FromMilliseconds(200));
                game.Wait(TimeSpan.FromMilliseconds(1000));
                game.TakeScreenshot();

                game.Tap(new Vector2(0.83f, 0.93f), TimeSpan.FromMilliseconds(200));
                game.Wait(TimeSpan.FromMilliseconds(1000));
                game.TakeScreenshot();

                game.Tap(new Vector2(0.83f, 0.93f), TimeSpan.FromMilliseconds(200));
                game.Wait(TimeSpan.FromMilliseconds(1000));
                game.TakeScreenshot();

                game.Tap(new Vector2(0.83f, 0.93f), TimeSpan.FromMilliseconds(200));
                game.Wait(TimeSpan.FromMilliseconds(1000));
                game.TakeScreenshot();

                // VolumeTrigger
                game.Tap(new Vector2(0.95f, 0.5f), TimeSpan.FromMilliseconds(200)); // Transition to the next scene
                game.Wait(TimeSpan.FromMilliseconds(1000));
                game.TakeScreenshot();

                // Raycasting
                game.Tap(new Vector2(0.95f, 0.5f), TimeSpan.FromMilliseconds(200)); // Transition to the next scene
                game.Wait(TimeSpan.FromMilliseconds(1000));
                game.TakeScreenshot();

                game.Tap(new Vector2(0.3304687f, 0.6055555f), TimeSpan.FromMilliseconds(200));
                game.TakeScreenshot();

                game.Tap(new Vector2(0.496875f, 0.4125f), TimeSpan.FromMilliseconds(200));
                game.TakeScreenshot();

                game.Tap(new Vector2(0.659375f, 0.5319445f), TimeSpan.FromMilliseconds(200));
                game.TakeScreenshot();

                game.KeyPress(Keys.Right, TimeSpan.FromMilliseconds(500));
                game.Wait(TimeSpan.FromMilliseconds(500));
            }
        }
コード例 #6
0
ファイル: SpaceEscapeTest.cs プロジェクト: xen2/stride
 public void TestInputs()
 {
     using (var game = new GameTestingClient(Path, TestPlatform))
     {
         game.Wait(TimeSpan.FromMilliseconds(2000));
         game.TakeScreenshot();
         game.Tap(new Vector2(0.496875f, 0.8010563f), TimeSpan.FromMilliseconds(250));
         game.Wait(TimeSpan.FromMilliseconds(1000));
         game.TakeScreenshot();
         game.KeyPress(Keys.Space, TimeSpan.FromMilliseconds(500));
         game.Wait(TimeSpan.FromMilliseconds(500));
         game.TakeScreenshot();
         game.Wait(TimeSpan.FromMilliseconds(500));
     }
 }
コード例 #7
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 public void TestLaunch()
 {
     using (var game = new GameTestingClient(Path, SampleTestsData.TestPlatform))
     {
         game.Wait(TimeSpan.FromMilliseconds(2000));
     }
 }
コード例 #8
0
ファイル: ConstraintsTest.cs プロジェクト: ogi-mochi/xenko
        public void TestInputs()
        {
            using (var game = new GameTestingClient(Path, TestPlatform))
            {
                game.Wait(TimeSpan.FromMilliseconds(2000));

                // X:0.8367187 Y:0.9375

                game.TakeScreenshot();

                game.Tap(new Vector2(0.83f, 0.93f), TimeSpan.FromMilliseconds(200));
                game.Wait(TimeSpan.FromMilliseconds(1000));
                game.TakeScreenshot();

                game.Tap(new Vector2(0.83f, 0.93f), TimeSpan.FromMilliseconds(200));
                game.Wait(TimeSpan.FromMilliseconds(1000));
                game.TakeScreenshot();

                game.Tap(new Vector2(0.83f, 0.93f), TimeSpan.FromMilliseconds(200));
                game.Wait(TimeSpan.FromMilliseconds(1000));
                game.TakeScreenshot();

                game.Tap(new Vector2(0.83f, 0.93f), TimeSpan.FromMilliseconds(200));
                game.Wait(TimeSpan.FromMilliseconds(1000));
                game.TakeScreenshot();

                game.Tap(new Vector2(0.83f, 0.93f), TimeSpan.FromMilliseconds(200));
                game.Wait(TimeSpan.FromMilliseconds(1000));
                game.TakeScreenshot();

                game.Wait(TimeSpan.FromMilliseconds(1000));
            }
        }
コード例 #9
0
ファイル: AnimatedModelTest.cs プロジェクト: vol16bit/xenko
        public void TestInputs()
        {
            using (var game = new GameTestingClient(Path, TestPlatform))
            {
                game.Wait(TimeSpan.FromMilliseconds(2000));

                //Play Idle anim and take screenshot
                game.Tap(new Vector2(0.83f, 0.05f), TimeSpan.FromMilliseconds(500));
                game.Wait(TimeSpan.FromMilliseconds(2000));
                game.TakeScreenshot();
                game.Wait(TimeSpan.FromMilliseconds(500));

                //Play Run anim and take screenshot
                game.Tap(new Vector2(0.83f, 0.15f), TimeSpan.FromMilliseconds(500));
                game.Wait(TimeSpan.FromMilliseconds(2000));
                game.TakeScreenshot();
                game.Wait(TimeSpan.FromMilliseconds(500));
            }
        }
コード例 #10
0
        public void TestInputs()
        {
            using (var game = new GameTestingClient(Path, TestPlatform))
            {
                game.Wait(TimeSpan.FromMilliseconds(2000));

                game.TakeScreenshot();

                game.Tap(new Vector2(0.5f, 0.7f), TimeSpan.FromMilliseconds(500));
                game.Tap(new Vector2(0.6f, 0.2f), TimeSpan.FromMilliseconds(500));
                game.Tap(new Vector2(0.7f, 0.3f), TimeSpan.FromMilliseconds(500));
                game.Tap(new Vector2(0.8f, 0.4f), TimeSpan.FromMilliseconds(500));
                game.Tap(new Vector2(0.9f, 0.5f), TimeSpan.FromMilliseconds(500));
                game.Tap(new Vector2(0.5f, 0.6f), TimeSpan.FromMilliseconds(500));

                game.TakeScreenshot();

                game.Wait(TimeSpan.FromMilliseconds(2000));
            }
        }
コード例 #11
0
 public void TestInputs()
 {
     using (var game = new GameTestingClient(Path, SampleTestsData.TestPlatform))
     {
         game.Wait(TimeSpan.FromMilliseconds(1000));
         game.TakeScreenshot();
         game.Wait(TimeSpan.FromMilliseconds(4000));
         game.TakeScreenshot();
         game.Wait(TimeSpan.FromMilliseconds(4000));
         game.TakeScreenshot();
         game.Wait(TimeSpan.FromMilliseconds(5000));
         game.TakeScreenshot();
         game.Wait(TimeSpan.FromMilliseconds(4000));
         game.TakeScreenshot();
         game.Wait(TimeSpan.FromMilliseconds(4000));
         game.TakeScreenshot();
     }
 }
コード例 #12
0
        public void TestInputs()
        {
            using (var game = new GameTestingClient(Path, TestPlatform))
            {
                game.Wait(TimeSpan.FromMilliseconds(2000));

                //Turn on all shadows first
                game.Tap(new Vector2(0.07f, 0.09f), TimeSpan.FromMilliseconds(500));
                game.Tap(new Vector2(0.07f, 0.2f), TimeSpan.FromMilliseconds(500));
                game.Tap(new Vector2(0.07f, 0.4f), TimeSpan.FromMilliseconds(500));
                game.Wait(TimeSpan.FromMilliseconds(1000));
                game.TakeScreenshot();
                game.Wait(TimeSpan.FromMilliseconds(500));

                //Turn off some lights
                game.Tap(new Vector2(0.07f, 0.15f), TimeSpan.FromMilliseconds(500));
                game.Tap(new Vector2(0.07f, 0.27f), TimeSpan.FromMilliseconds(500));
                game.Tap(new Vector2(0.07f, 0.32f), TimeSpan.FromMilliseconds(500));
                game.Wait(TimeSpan.FromMilliseconds(1000));
                game.TakeScreenshot();
                game.Wait(TimeSpan.FromMilliseconds(500));

                //Turn off some lights
                game.Tap(new Vector2(0.07f, 0.03f), TimeSpan.FromMilliseconds(500)); //tuns off top
                game.Tap(new Vector2(0.07f, 0.15f), TimeSpan.FromMilliseconds(500)); //turns on
                game.Wait(TimeSpan.FromMilliseconds(1000));
                game.TakeScreenshot();
                game.Wait(TimeSpan.FromMilliseconds(500));

                //Turn off some lights
                game.Tap(new Vector2(0.07f, 0.15f), TimeSpan.FromMilliseconds(500)); //tuns off top
                game.Tap(new Vector2(0.07f, 0.27f), TimeSpan.FromMilliseconds(500)); //turns on
                game.Wait(TimeSpan.FromMilliseconds(1000));
                game.TakeScreenshot();
                game.Wait(TimeSpan.FromMilliseconds(500));

                //Turn off some lights
                game.Tap(new Vector2(0.07f, 0.27f), TimeSpan.FromMilliseconds(500)); //tuns off top
                game.Tap(new Vector2(0.07f, 0.32f), TimeSpan.FromMilliseconds(500)); //turns on
                game.Wait(TimeSpan.FromMilliseconds(1000));
                game.TakeScreenshot();
                game.Wait(TimeSpan.FromMilliseconds(500));
            }
        }