Пример #1
0
    void OnClickedYes()
    {
        Character_Manager characterManager = GameObject.Find("Character_Manager").GetComponent <Character_Manager>();

        characterManager.SetCharacter(characterNameText.text);
        gameStateManager.ChangeState(GameState.State.HOME);

        GameObject.Destroy(confirmScreenInstance);
    }
Пример #2
0
 void OnClickNext()
 {
     if (currentPage >= pages.Length - 1)
     {
         gameStateManager.ChangeState(GameState.State.SELECT_FROM_CHARACTERS);
     }
     else
     {
         ++currentPage;
         page.text = pages[currentPage];
     }
 }
Пример #3
0
 void OnBackButtonClicked()
 {
     gameStateManager.ChangeState(GameState.State.HOME);
 }
    /*
     * private void LateUpdate()
     * {
     *  if( dynamicStoryParent.childCount == 0 && storyManager.DynamicStoryAvailable() )
     *  {
     *      GameObject.Instantiate( storyManager.GetDynamicStory(), dynamicStoryParent, false );
     *  }
     * }
     */

    private void ChangeState(GameState.State state)
    {
        gameStateManager.ChangeState(state);
    }
Пример #5
0
 public void OnClickNext()
 {
     gamestateManager.ChangeState(GameState.State.HOME);
 }
Пример #6
0
 public void EndDay()
 {
     gameStateManager.ChangeState(GameState.State.SCAVENGE);
     StartNewDay();
 }
 void OnClickScavenge()
 {
     scavengingManager.Scavenge(selectedLocation);
     gameStateManager.ChangeState(GameState.State.SCAVENGED);
 }
    void CharacterSelected(string characterName)
    {
        characterSelectedName = characterName;

        gameStateManager.ChangeState(GameState.State.SELECT_CHARACTER);
    }
Пример #9
0
 void OnPlayButtonClicked()
 {
     gameStateManager.ChangeState(GameState.State.GAME_STORY);
 }