void OnClickedYes() { Character_Manager characterManager = GameObject.Find("Character_Manager").GetComponent <Character_Manager>(); characterManager.SetCharacter(characterNameText.text); gameStateManager.ChangeState(GameState.State.HOME); GameObject.Destroy(confirmScreenInstance); }
void OnClickNext() { if (currentPage >= pages.Length - 1) { gameStateManager.ChangeState(GameState.State.SELECT_FROM_CHARACTERS); } else { ++currentPage; page.text = pages[currentPage]; } }
void OnBackButtonClicked() { gameStateManager.ChangeState(GameState.State.HOME); }
/* * private void LateUpdate() * { * if( dynamicStoryParent.childCount == 0 && storyManager.DynamicStoryAvailable() ) * { * GameObject.Instantiate( storyManager.GetDynamicStory(), dynamicStoryParent, false ); * } * } */ private void ChangeState(GameState.State state) { gameStateManager.ChangeState(state); }
public void OnClickNext() { gamestateManager.ChangeState(GameState.State.HOME); }
public void EndDay() { gameStateManager.ChangeState(GameState.State.SCAVENGE); StartNewDay(); }
void OnClickScavenge() { scavengingManager.Scavenge(selectedLocation); gameStateManager.ChangeState(GameState.State.SCAVENGED); }
void CharacterSelected(string characterName) { characterSelectedName = characterName; gameStateManager.ChangeState(GameState.State.SELECT_CHARACTER); }
void OnPlayButtonClicked() { gameStateManager.ChangeState(GameState.State.GAME_STORY); }