Пример #1
0
    // Use this for initialization
    void Start()
    {
        nextPage.onClick.AddListener(OnClickNext);
        gameStateManager = GameObject.Find("GameState_Manager").GetComponent <GameState_Manager>();

        page.text = pages[0];
    }
Пример #2
0
 // Use this for initialization
 void Awake()
 {
     traitsManager    = GameObject.Find("Traits_Manager").GetComponent <Traits_Manager>();
     gameStateManager = GameObject.Find("GameState_Manager").GetComponent <GameState_Manager>();
     characterManager = GameObject.Find("Character_Manager").GetComponent <Character_Manager>();
     survivorManager  = GameObject.Find("Survivor_Manager").GetComponent <Survivor_Manager>();
 }
Пример #3
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    // Use this for initialization
    void Awake()
    {
        backButton.onClick.AddListener(OnBackButtonClicked);

        gameStateManager = GameObject.Find("GameState_Manager").GetComponent <GameState_Manager>();
        storageManager   = GameObject.Find("Storage_Manager").GetComponent <Storage_Manager>();

        selectedCategoryButton = categoryButtons[0];
        selectedCategoryText   = categoryButtonsText[0];

        selectedRarityButton = rarityButtons[0];
        selectedRarityText   = rarityButtonsText[0];

        for (int categoryButtonIndex = 0; categoryButtonIndex < categoryButtons.Length; ++categoryButtonIndex)
        {
            int captured = categoryButtonIndex;
            categoryButtons[categoryButtonIndex].onClick.AddListener(() => OnClickCategoryButton(captured));
        }

        for (int rarityButtonIndex = 0; rarityButtonIndex < rarityButtons.Length; ++rarityButtonIndex)
        {
            int captured = rarityButtonIndex;
            rarityButtons[rarityButtonIndex].onClick.AddListener(() => OnClickRarityButton(captured));
        }

        craftButton.onClick.AddListener(OnClickCraft);
    }
Пример #4
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    // Use this for initialization
    void Awake()
    {
        gameStateManager = GameObject.Find("GameState_Manager").GetComponent <GameState_Manager>();
        characterManager = GameObject.Find("Character_Manager").GetComponent <Character_Manager>();
        survivorManager  = GameObject.Find("Survivor_Manager").GetComponent <Survivor_Manager>();

        backButton.onClick.AddListener(OnBackClicked);
    }
Пример #5
0
    // Unity Callbacks -----------------------------
    void Awake()
    {
        gameStateManager = GameObject.Find("GameState_Manager").GetComponent <GameState_Manager>();
        timeManager      = GameObject.Find("Time_Manager").GetComponent <Time_Manager>();

        timeWhenDeadToThirst = timeManager.AddHoursToTimestamp(timeManager.GetTime(), startHydrationHours);
        timeWhenDeadToHunger = timeManager.AddHoursToTimestamp(timeManager.GetTime(), startFoodHours);
    }
    void Awake()
    {
        waterManager     = GameObject.Find("Water_Manager").GetComponent <Water_Manager>();
        gameStateManager = GameObject.Find("GameState_Manager").GetComponent <GameState_Manager>();
        backButton.onClick.AddListener(OnBackButtonClicked);

        defaultForegroundColor = foregroundImage.color;
    }
Пример #7
0
    void Awake()
    {
        storageManager   = GameObject.Find("Storage_Manager").GetComponent <Storage_Manager>();
        farmManager      = GameObject.Find("Farm_Manager").GetComponent <Farm_Manager>();
        gameStateManager = GameObject.Find("GameState_Manager").GetComponent <GameState_Manager>();
        backButton.onClick.AddListener(OnBackButtonClicked);

        defaultForegroundColor = foregroundImage.color;
    }
    // Use this for initialization
    void Awake()
    {
        homeManager    = GameObject.Find("Home_Manager").GetComponent <Home_Manager>();
        storageManager = GameObject.Find("Storage_Manager").GetComponent <Storage_Manager>();

        gameStateManager = GameObject.Find("GameState_Manager").GetComponent <GameState_Manager>();

        upgradeButton.onClick.AddListener(OnClickedUpgrade);
    }
    // Use this for initialization
    void Start()
    {
        upgradeHomeButton.onClick.AddListener(OnUpgradeHomeButtonClicked);
        upgradeTraitsButton.onClick.AddListener(OnUpgradeTraitsButtonClicked);

        gameStateManager = GameObject.Find("GameState_Manager").GetComponent <GameState_Manager>();
        gameStateManager.RegisterOnGameStateChanged(OnGameStateChanged);
        OnGameStateChanged(gameStateManager.GetState(), gameStateManager.GetState());

        backButton.onClick.AddListener(OnBackButtonClicked);
    }
    void Awake()
    {
        gameStateManager  = GameObject.Find("GameState_Manager").GetComponent <GameState_Manager>();
        characterManager  = GameObject.Find("Character_Manager").GetComponent <Character_Manager>();
        scavengingManager = GameObject.Find("Scavenging_Manager").GetComponent <Scavenging_Manager>();

        locationsManager = GameObject.Find("Scavenging_Locations_Manager").GetComponent <Scavenging_Locations_Manager>();
        arrowButton.onClick.AddListener(OnClickNextMap);
        scavengeButton.onClick.AddListener(OnClickScavenge);

        selectedLocation = null;
    }
    // Use this for initialization
    void Awake()
    {
        statusButton.onClick.AddListener(() => ChangeState(GameState.State.STATUS));
        upgradesButton.onClick.AddListener(() => ChangeState(GameState.State.UPGRADE_HOME));
        storageButton.onClick.AddListener(() => ChangeState(GameState.State.STORAGE));
        craftingButton.onClick.AddListener(() => ChangeState(GameState.State.CRAFTING));
        waterButton.onClick.AddListener(() => ChangeState(GameState.State.WATER));
        farmButton.onClick.AddListener(() => ChangeState(GameState.State.FARM));

        gameStateManager = GameObject.Find("GameState_Manager").GetComponent <GameState_Manager>();
        timeManager      = GameObject.Find("Time_Manager").GetComponent <Time_Manager>();
        storyManager     = GameObject.Find("Story_Manager").GetComponent <Story_Manager>();

        endDayButton.onClick.AddListener(timeManager.EndDay);
    }
Пример #12
0
    /// Unity Callbacks
    void Awake()
    {
        // Check values
        Debug.Assert(startOfDayHour < 24, "Starting day hour was greater than 24");
        Debug.Assert(startOfDayMinute < 60, "Starting day minute was greater than 60");
        Debug.Assert(endOfDayHour < 24, "Ending day hour was greater than 24");
        Debug.Assert(endOfDayMinute < 60, "Ending day minute was greater than 60");

        Debug.Assert(startOfDayHour < endOfDayHour, "Ending day hour is same as starting day hour");

        // Start day
        currentDay    = startDay;
        currentHour   = startOfDayHour;
        currentMinute = startOfDayMinute;

        // References
        gameStateManager = GameObject.Find("GameState_Manager").GetComponent <GameState_Manager>();
    }
Пример #13
0
 private void Awake()
 {
     scavengingManager = GameObject.Find("Scavenging_Manager").GetComponent <Scavenging_Manager>();
     gamestateManager  = GameObject.Find("GameState_Manager").GetComponent <GameState_Manager>();
     nextButton.onClick.AddListener(OnClickNext);
 }
    // Unity callbacks
    void Start()
    {
        gameStateManager = GameObject.Find("GameState_Manager").GetComponent <GameState_Manager>();

        PopulateCharacterSelectButtons();
    }
Пример #15
0
 // Use this for initialization
 void Start()
 {
     gameStateManager = GameObject.Find("GameState_Manager").GetComponent <GameState_Manager>();
     gameStateManager.RegisterOnGameStateChanged(OnGameStateChanged);
     mainTitleScreen.ShowScreen();
 }
Пример #16
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 private void Awake()
 {
     gameStateManager = GameObject.Find("GameState_Manager").GetComponent <GameState_Manager>();
 }
Пример #17
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 void Awake()
 {
     defaultCharactersManager = GameObject.Find("Default_Characters_Manager").GetComponent <Default_Characters_Manager>();
     gameStateManager         = GameObject.Find("GameState_Manager").GetComponent <GameState_Manager>();
     traitsManager            = GameObject.Find("Traits_Manager").GetComponent <Traits_Manager>();
 }