// Use this for initialization void Start() { nextPage.onClick.AddListener(OnClickNext); gameStateManager = GameObject.Find("GameState_Manager").GetComponent <GameState_Manager>(); page.text = pages[0]; }
// Use this for initialization void Awake() { traitsManager = GameObject.Find("Traits_Manager").GetComponent <Traits_Manager>(); gameStateManager = GameObject.Find("GameState_Manager").GetComponent <GameState_Manager>(); characterManager = GameObject.Find("Character_Manager").GetComponent <Character_Manager>(); survivorManager = GameObject.Find("Survivor_Manager").GetComponent <Survivor_Manager>(); }
// Use this for initialization void Awake() { backButton.onClick.AddListener(OnBackButtonClicked); gameStateManager = GameObject.Find("GameState_Manager").GetComponent <GameState_Manager>(); storageManager = GameObject.Find("Storage_Manager").GetComponent <Storage_Manager>(); selectedCategoryButton = categoryButtons[0]; selectedCategoryText = categoryButtonsText[0]; selectedRarityButton = rarityButtons[0]; selectedRarityText = rarityButtonsText[0]; for (int categoryButtonIndex = 0; categoryButtonIndex < categoryButtons.Length; ++categoryButtonIndex) { int captured = categoryButtonIndex; categoryButtons[categoryButtonIndex].onClick.AddListener(() => OnClickCategoryButton(captured)); } for (int rarityButtonIndex = 0; rarityButtonIndex < rarityButtons.Length; ++rarityButtonIndex) { int captured = rarityButtonIndex; rarityButtons[rarityButtonIndex].onClick.AddListener(() => OnClickRarityButton(captured)); } craftButton.onClick.AddListener(OnClickCraft); }
// Use this for initialization void Awake() { gameStateManager = GameObject.Find("GameState_Manager").GetComponent <GameState_Manager>(); characterManager = GameObject.Find("Character_Manager").GetComponent <Character_Manager>(); survivorManager = GameObject.Find("Survivor_Manager").GetComponent <Survivor_Manager>(); backButton.onClick.AddListener(OnBackClicked); }
// Unity Callbacks ----------------------------- void Awake() { gameStateManager = GameObject.Find("GameState_Manager").GetComponent <GameState_Manager>(); timeManager = GameObject.Find("Time_Manager").GetComponent <Time_Manager>(); timeWhenDeadToThirst = timeManager.AddHoursToTimestamp(timeManager.GetTime(), startHydrationHours); timeWhenDeadToHunger = timeManager.AddHoursToTimestamp(timeManager.GetTime(), startFoodHours); }
void Awake() { waterManager = GameObject.Find("Water_Manager").GetComponent <Water_Manager>(); gameStateManager = GameObject.Find("GameState_Manager").GetComponent <GameState_Manager>(); backButton.onClick.AddListener(OnBackButtonClicked); defaultForegroundColor = foregroundImage.color; }
void Awake() { storageManager = GameObject.Find("Storage_Manager").GetComponent <Storage_Manager>(); farmManager = GameObject.Find("Farm_Manager").GetComponent <Farm_Manager>(); gameStateManager = GameObject.Find("GameState_Manager").GetComponent <GameState_Manager>(); backButton.onClick.AddListener(OnBackButtonClicked); defaultForegroundColor = foregroundImage.color; }
// Use this for initialization void Awake() { homeManager = GameObject.Find("Home_Manager").GetComponent <Home_Manager>(); storageManager = GameObject.Find("Storage_Manager").GetComponent <Storage_Manager>(); gameStateManager = GameObject.Find("GameState_Manager").GetComponent <GameState_Manager>(); upgradeButton.onClick.AddListener(OnClickedUpgrade); }
// Use this for initialization void Start() { upgradeHomeButton.onClick.AddListener(OnUpgradeHomeButtonClicked); upgradeTraitsButton.onClick.AddListener(OnUpgradeTraitsButtonClicked); gameStateManager = GameObject.Find("GameState_Manager").GetComponent <GameState_Manager>(); gameStateManager.RegisterOnGameStateChanged(OnGameStateChanged); OnGameStateChanged(gameStateManager.GetState(), gameStateManager.GetState()); backButton.onClick.AddListener(OnBackButtonClicked); }
void Awake() { gameStateManager = GameObject.Find("GameState_Manager").GetComponent <GameState_Manager>(); characterManager = GameObject.Find("Character_Manager").GetComponent <Character_Manager>(); scavengingManager = GameObject.Find("Scavenging_Manager").GetComponent <Scavenging_Manager>(); locationsManager = GameObject.Find("Scavenging_Locations_Manager").GetComponent <Scavenging_Locations_Manager>(); arrowButton.onClick.AddListener(OnClickNextMap); scavengeButton.onClick.AddListener(OnClickScavenge); selectedLocation = null; }
// Use this for initialization void Awake() { statusButton.onClick.AddListener(() => ChangeState(GameState.State.STATUS)); upgradesButton.onClick.AddListener(() => ChangeState(GameState.State.UPGRADE_HOME)); storageButton.onClick.AddListener(() => ChangeState(GameState.State.STORAGE)); craftingButton.onClick.AddListener(() => ChangeState(GameState.State.CRAFTING)); waterButton.onClick.AddListener(() => ChangeState(GameState.State.WATER)); farmButton.onClick.AddListener(() => ChangeState(GameState.State.FARM)); gameStateManager = GameObject.Find("GameState_Manager").GetComponent <GameState_Manager>(); timeManager = GameObject.Find("Time_Manager").GetComponent <Time_Manager>(); storyManager = GameObject.Find("Story_Manager").GetComponent <Story_Manager>(); endDayButton.onClick.AddListener(timeManager.EndDay); }
/// Unity Callbacks void Awake() { // Check values Debug.Assert(startOfDayHour < 24, "Starting day hour was greater than 24"); Debug.Assert(startOfDayMinute < 60, "Starting day minute was greater than 60"); Debug.Assert(endOfDayHour < 24, "Ending day hour was greater than 24"); Debug.Assert(endOfDayMinute < 60, "Ending day minute was greater than 60"); Debug.Assert(startOfDayHour < endOfDayHour, "Ending day hour is same as starting day hour"); // Start day currentDay = startDay; currentHour = startOfDayHour; currentMinute = startOfDayMinute; // References gameStateManager = GameObject.Find("GameState_Manager").GetComponent <GameState_Manager>(); }
private void Awake() { scavengingManager = GameObject.Find("Scavenging_Manager").GetComponent <Scavenging_Manager>(); gamestateManager = GameObject.Find("GameState_Manager").GetComponent <GameState_Manager>(); nextButton.onClick.AddListener(OnClickNext); }
// Unity callbacks void Start() { gameStateManager = GameObject.Find("GameState_Manager").GetComponent <GameState_Manager>(); PopulateCharacterSelectButtons(); }
// Use this for initialization void Start() { gameStateManager = GameObject.Find("GameState_Manager").GetComponent <GameState_Manager>(); gameStateManager.RegisterOnGameStateChanged(OnGameStateChanged); mainTitleScreen.ShowScreen(); }
private void Awake() { gameStateManager = GameObject.Find("GameState_Manager").GetComponent <GameState_Manager>(); }
void Awake() { defaultCharactersManager = GameObject.Find("Default_Characters_Manager").GetComponent <Default_Characters_Manager>(); gameStateManager = GameObject.Find("GameState_Manager").GetComponent <GameState_Manager>(); traitsManager = GameObject.Find("Traits_Manager").GetComponent <Traits_Manager>(); }