void Hello3(int choice) { if (choice == -1) { conversation.NewMonologue("Why don't you go kill a little time somewhere else?"); } else if (choice == 1) { gameState.Overworld(); } }
void Hello2(int choice) { if (choice == -1) { conversation.NewMonologue("That girl you're always hanging out with was looking for you earlier."); } else if (choice == 1) { gameState.Overworld(); } }
void Decision1(int choice) { if (choice == -1) { monologue = true; conversation.NewMonologue(" "); } else if (choice == 1) { gameState.Overworld(); } }
void Reprimand5(int choice) { if (choice == -1) { monologue = true; conversation.NewMonologue("Quick!\nSpeak to him!"); } else if (choice == 1) { gameState.IncrementArc(); gameState.Overworld(); } }
void Hello3(int choice) { if (choice == -1) { conversation.NewMonologue("I hope very much you'll be able to make it."); } else if (choice == 1) { gameState.IncrementArc(); gameState.Overworld(); gameState.SetMusicState("None"); } }
void Health11(int choice) { if (choice == -1) { monologue = true; conversation.NewMonologue("Ok...\nWell, seeya!"); } else if (choice == 1) { gameState.Overworld(); gameState.IncrementArc(); } }
void Decision3(int choice) { if (choice == -1) { conversation.NewChoice("Why are you OK?", "I'm always OK", "I've forgotten how to do anything else", "BYE!"); } else if (choice == 3) { gameState.Overworld(); } }