Пример #1
0
 // Update is called once per frame
 void Update()
 {
     if (currentState != gameState.GetMusicState())
     {
         currentState = gameState.GetMusicState();
         PlayMusic(currentState);
     }
 }
Пример #2
0
    // Use this for initialization
    void Start()
    {
        gameState = GameObject.Find("GameState").GetComponent <GameStateScript>();
        gameMusic = GetComponent <AudioSource>();

        music = new Dictionary <string, AudioClip>();
        music.Add("FlushedTestSong1", Resources.Load("FlushedTestSong1") as AudioClip);
        music.Add("FlushedTestSong2", Resources.Load("FlushedTestSong2") as AudioClip);
        music.Add("Siren", Resources.Load("siren") as AudioClip);

        currentState = gameState.GetMusicState();

        PlayMusic(currentState);

        //Debug.Log(Resources.Load("FlushedTestSong1"));
    }