Esempio n. 1
0
 void Hello3(int choice)
 {
     if (choice == -1)
     {
         conversation.NewMonologue("Why don't you go kill a little time somewhere else?");
     }
     else if (choice == 1)
     {
         gameState.Overworld();
     }
 }
Esempio n. 2
0
 void Hello2(int choice)
 {
     if (choice == -1)
     {
         conversation.NewMonologue("That girl you're always hanging out with was looking for you earlier.");
     }
     else if (choice == 1)
     {
         gameState.Overworld();
     }
 }
Esempio n. 3
0
 void Decision1(int choice)
 {
     if (choice == -1)
     {
         monologue = true;
         conversation.NewMonologue(" ");
     }
     else if (choice == 1)
     {
         gameState.Overworld();
     }
 }
Esempio n. 4
0
 void Reprimand5(int choice)
 {
     if (choice == -1)
     {
         monologue = true;
         conversation.NewMonologue("Quick!\nSpeak to him!");
     }
     else if (choice == 1)
     {
         gameState.IncrementArc();
         gameState.Overworld();
     }
 }
Esempio n. 5
0
 void Hello3(int choice)
 {
     if (choice == -1)
     {
         conversation.NewMonologue("I hope very much you'll be able to make it.");
     }
     else if (choice == 1)
     {
         gameState.IncrementArc();
         gameState.Overworld();
         gameState.SetMusicState("None");
     }
 }
Esempio n. 6
0
 void Health11(int choice)
 {
     if (choice == -1)
     {
         monologue = true;
         conversation.NewMonologue("Ok...\nWell, seeya!");
     }
     else if (choice == 1)
     {
         gameState.Overworld();
         gameState.IncrementArc();
     }
 }
Esempio n. 7
0
 void Decision3(int choice)
 {
     if (choice == -1)
     {
         conversation.NewChoice("Why are you OK?",
                                "I'm always OK",
                                "I've forgotten how to do anything else",
                                "BYE!");
     }
     else if (choice == 3)
     {
         gameState.Overworld();
     }
 }