Пример #1
0
	// Use this for initialization
	void Start () {

		waveCompletedEffect = FindObjectOfType<WaveCompletedEffect>();
		gameOverEffect = FindObjectOfType<GameOverEffect>();

		InitializeSpawnPoints();
		NextStage();
	}
Пример #2
0
	// Use this for initialization
	void Start () {
		
		health = maxHealth;
		gameOverEffect = FindObjectOfType<GameOverEffect>();
	}