public void DropObject()
    {
        //audio
        AudioManager.instance.PlayEvent("Play_player_drop");

        animator.SetTrigger("putDown");

        PickUp[] interactables = GameObjectExtensions.GetComponentsInDirectChildren <PickUp>(gameObject);
        foreach (PickUp pickUp in interactables)
        {
            pickUp.PutDown();
        }

        holdingSomething = false;
        ResetColliderSize();
    }