public void ChangeLayerOfChildren()
 {
     if (ParentContainer != null)
     {
         int value = LayerMaskToFind.value;
         GameObjectExtensions.ChangeLayersRecursively(layerOnly: (value != 0) ? ((int)Mathf.Log(value, 2f)) : (-1), trans: ParentContainer.transform, layer: (int)Mathf.Log(LayerMaskToSwitchTo.value, 2f));
     }
 }